2022-10-24 14:53:12 -07:00
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//! Take an encoded scene and create a graph to render it
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use bytemuck::{Pod, Zeroable};
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use piet_scene::Scene;
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use crate::{
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engine::{BufProxy, Recording},
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shaders::{self, FullShaders, Shaders},
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};
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const TAG_MONOID_SIZE: u64 = 12;
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const TAG_MONOID_FULL_SIZE: u64 = 20;
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const PATH_BBOX_SIZE: u64 = 24;
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const CUBIC_SIZE: u64 = 40;
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const DRAWMONOID_SIZE: u64 = 16;
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const MAX_DRAWINFO_SIZE: u64 = 44;
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const PATH_SIZE: u64 = 8;
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const DRAW_BBOX_SIZE: u64 = 16;
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const BUMP_SIZE: u64 = 16;
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#[repr(C)]
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2022-11-01 16:20:15 -07:00
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#[derive(Clone, Copy, Default, Zeroable, Pod)]
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struct Config {
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width_in_tiles: u32,
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height_in_tiles: u32,
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n_drawobj: u32,
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n_path: u32,
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pathtag_base: u32,
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pathdata_base: u32,
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drawtag_base: u32,
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drawdata_base: u32,
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transform_base: u32,
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}
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#[repr(C)]
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#[derive(Clone, Copy, Debug, Zeroable, Pod)]
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pub struct PathSegment {
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origin: [f32; 2],
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delta: [f32; 2],
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y_edge: f32,
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next: u32,
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}
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2022-11-02 18:07:32 -07:00
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fn size_to_words(byte_size: usize) -> u32 {
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(byte_size / std::mem::size_of::<u32>()) as u32
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}
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2022-10-24 14:53:12 -07:00
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pub fn render(scene: &Scene, shaders: &Shaders) -> (Recording, BufProxy) {
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let mut recording = Recording::default();
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let data = scene.data();
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let n_pathtag = data.tag_stream.len();
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let pathtag_padded = align_up(n_pathtag, 4 * shaders::PATHTAG_REDUCE_WG);
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let pathtag_wgs = pathtag_padded / (4 * shaders::PATHTAG_REDUCE_WG as usize);
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let mut scene: Vec<u8> = Vec::with_capacity(pathtag_padded);
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let pathtag_base = size_to_words(scene.len());
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scene.extend(&data.tag_stream);
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scene.resize(pathtag_padded, 0);
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let pathdata_base = size_to_words(scene.len());
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scene.extend(&data.pathseg_stream);
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let config = Config {
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width_in_tiles: 64,
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height_in_tiles: 64,
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pathtag_base,
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pathdata_base,
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..Default::default()
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};
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let scene_buf = recording.upload(scene);
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let config_buf = recording.upload(bytemuck::bytes_of(&config).to_owned());
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let reduced_buf = BufProxy::new(pathtag_wgs as u64 * TAG_MONOID_SIZE);
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// TODO: really only need pathtag_wgs - 1
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recording.dispatch(
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shaders.pathtag_reduce,
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(pathtag_wgs as u32, 1, 1),
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[config_buf, scene_buf, reduced_buf],
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);
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let tagmonoid_buf =
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BufProxy::new(pathtag_wgs as u64 * shaders::PATHTAG_REDUCE_WG as u64 * TAG_MONOID_SIZE);
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recording.dispatch(
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shaders.pathtag_scan,
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(pathtag_wgs as u32, 1, 1),
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[config_buf, scene_buf, reduced_buf, tagmonoid_buf],
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);
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let path_coarse_wgs = (data.n_pathseg + shaders::PATH_COARSE_WG - 1) / shaders::PATH_COARSE_WG;
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//let cubics_buf = BufProxy::new(data.n_pathseg as u64 * 32);
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// TODO: more principled size calc
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let tiles_buf = BufProxy::new(4097 * 8);
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let segments_buf = BufProxy::new(256 * 24);
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recording.clear_all(tiles_buf);
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recording.dispatch(
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shaders.path_coarse,
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(path_coarse_wgs, 1, 1),
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[
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config_buf,
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scene_buf,
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tagmonoid_buf,
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tiles_buf,
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segments_buf,
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],
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);
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recording.dispatch(
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shaders.backdrop,
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(config.height_in_tiles, 1, 1),
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[config_buf, tiles_buf],
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);
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let out_buf_size = config.width_in_tiles * config.height_in_tiles * 256;
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let out_buf = BufProxy::new(out_buf_size as u64);
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recording.dispatch(
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shaders.fine,
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(config.width_in_tiles, config.height_in_tiles, 1),
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[config_buf, tiles_buf, segments_buf, out_buf],
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);
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recording.download(out_buf);
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(recording, out_buf)
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}
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2022-11-03 19:33:11 -07:00
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pub fn render_full(scene: &Scene, shaders: &FullShaders) -> (Recording, BufProxy) {
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let mut recording = Recording::default();
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let data = scene.data();
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let n_pathtag = data.tag_stream.len();
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let pathtag_padded = align_up(n_pathtag, 4 * shaders::PATHTAG_REDUCE_WG);
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let pathtag_wgs = pathtag_padded / (4 * shaders::PATHTAG_REDUCE_WG as usize);
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let mut scene: Vec<u8> = Vec::with_capacity(pathtag_padded);
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let pathtag_base = size_to_words(scene.len());
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scene.extend(&data.tag_stream);
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scene.resize(pathtag_padded, 0);
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let pathdata_base = size_to_words(scene.len());
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scene.extend(&data.pathseg_stream);
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let drawtag_base = size_to_words(scene.len());
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scene.extend(bytemuck::cast_slice(&data.drawtag_stream));
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let drawdata_base = size_to_words(scene.len());
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scene.extend(&data.drawdata_stream);
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let transform_base = size_to_words(scene.len());
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scene.extend(bytemuck::cast_slice(&data.transform_stream));
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let n_path = data.n_path;
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// TODO: calculate for real when we do rectangles
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let n_drawobj = n_path;
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let config = Config {
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width_in_tiles: 64,
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height_in_tiles: 64,
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n_drawobj,
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n_path,
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pathtag_base,
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pathdata_base,
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drawtag_base,
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drawdata_base,
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transform_base,
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};
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let scene_buf = recording.upload(scene);
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let config_buf = recording.upload(bytemuck::bytes_of(&config).to_owned());
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let reduced_buf = BufProxy::new(pathtag_wgs as u64 * TAG_MONOID_FULL_SIZE);
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// TODO: really only need pathtag_wgs - 1
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recording.dispatch(
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shaders.pathtag_reduce,
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(pathtag_wgs as u32, 1, 1),
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[config_buf, scene_buf, reduced_buf],
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);
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let tagmonoid_buf =
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BufProxy::new(pathtag_wgs as u64 * shaders::PATHTAG_REDUCE_WG as u64 * TAG_MONOID_SIZE);
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recording.dispatch(
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shaders.pathtag_scan,
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(pathtag_wgs as u32, 1, 1),
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[config_buf, scene_buf, reduced_buf, tagmonoid_buf],
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);
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let drawobj_wgs = (n_drawobj + shaders::PATH_BBOX_WG - 1) / shaders::PATH_BBOX_WG;
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let path_bbox_buf = BufProxy::new(n_path as u64 * PATH_BBOX_SIZE);
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recording.dispatch(
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shaders.bbox_clear,
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(drawobj_wgs, 1, 1),
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[config_buf, path_bbox_buf],
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);
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let cubic_buf = BufProxy::new(n_path as u64 * CUBIC_SIZE);
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let path_coarse_wgs = (data.n_pathseg + shaders::PATH_COARSE_WG - 1) / shaders::PATH_COARSE_WG;
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recording.dispatch(
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shaders.pathseg,
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(path_coarse_wgs, 1, 1),
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[
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config_buf,
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scene_buf,
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tagmonoid_buf,
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path_bbox_buf,
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cubic_buf,
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],
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);
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let draw_reduced_buf = BufProxy::new(drawobj_wgs as u64 * DRAWMONOID_SIZE);
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recording.dispatch(
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shaders.draw_reduce,
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(drawobj_wgs, 1, 1),
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[config_buf, scene_buf, draw_reduced_buf],
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);
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let draw_monoid_buf = BufProxy::new(n_drawobj as u64 * DRAWMONOID_SIZE);
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let info_buf = BufProxy::new(n_drawobj as u64 * MAX_DRAWINFO_SIZE);
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recording.dispatch(
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shaders.draw_leaf,
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(drawobj_wgs, 1, 1),
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[
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config_buf,
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scene_buf,
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draw_reduced_buf,
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path_bbox_buf,
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draw_monoid_buf,
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info_buf,
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],
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);
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let draw_bbox_buf = BufProxy::new(n_path as u64 * DRAW_BBOX_SIZE);
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let bump_buf = BufProxy::new(BUMP_SIZE);
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// Not actually used yet.
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let clip_bbox_buf = BufProxy::new(1024);
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let bin_data_buf = BufProxy::new(1 << 16);
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recording.clear_all(bump_buf);
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recording.dispatch(
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shaders.binning,
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(drawobj_wgs, 1, 1),
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[
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config_buf,
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draw_monoid_buf,
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path_bbox_buf,
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clip_bbox_buf,
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draw_bbox_buf,
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bump_buf,
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bin_data_buf,
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],
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);
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let path_buf = BufProxy::new(n_path as u64 * PATH_SIZE);
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let tile_buf = BufProxy::new(1 << 20);
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let path_wgs = (n_path + shaders::PATH_BBOX_WG - 1) / shaders::PATH_BBOX_WG;
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recording.dispatch(
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shaders.tile_alloc,
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(path_wgs, 1, 1),
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[
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config_buf,
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scene_buf,
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draw_bbox_buf,
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bump_buf,
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path_buf,
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tile_buf,
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],
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);
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//let cubics_buf = BufProxy::new(data.n_pathseg as u64 * 32);
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// TODO: more principled size calc
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let tiles_buf = BufProxy::new(4097 * 8);
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let segments_buf = BufProxy::new(256 * 24);
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recording.clear_all(tiles_buf);
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recording.dispatch(
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shaders.path_coarse,
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(path_coarse_wgs, 1, 1),
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[
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config_buf,
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scene_buf,
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tagmonoid_buf,
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cubic_buf,
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path_buf,
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bump_buf,
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tiles_buf,
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segments_buf,
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],
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);
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recording.dispatch(
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shaders.backdrop,
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(path_wgs, 1, 1),
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[config_buf, path_buf, tiles_buf],
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);
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let out_buf_size = config.width_in_tiles * config.height_in_tiles * 256;
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let out_buf = BufProxy::new(out_buf_size as u64);
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recording.dispatch(
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shaders.fine,
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(config.width_in_tiles, config.height_in_tiles, 1),
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[config_buf, tiles_buf, segments_buf, out_buf],
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);
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recording.download(out_buf);
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(recording, out_buf)
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}
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2022-10-24 14:53:12 -07:00
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pub fn align_up(len: usize, alignment: u32) -> usize {
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len + (len.wrapping_neg() & alignment as usize - 1)
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}
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