vello/piet-gpu/shader/annotated.h

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// Code auto-generated by piet-gpu-derive
struct AnnoFillRef {
uint offset;
};
struct AnnoFillMaskRef {
uint offset;
};
struct AnnoStrokeRef {
uint offset;
};
struct AnnotatedRef {
uint offset;
};
struct AnnoFill {
uint rgba_color;
vec4 bbox;
};
#define AnnoFill_size 20
AnnoFillRef AnnoFill_index(AnnoFillRef ref, uint index) {
return AnnoFillRef(ref.offset + index * AnnoFill_size);
}
struct AnnoFillMask {
float mask;
vec4 bbox;
};
#define AnnoFillMask_size 20
AnnoFillMaskRef AnnoFillMask_index(AnnoFillMaskRef ref, uint index) {
return AnnoFillMaskRef(ref.offset + index * AnnoFillMask_size);
}
struct AnnoStroke {
uint rgba_color;
vec4 bbox;
float linewidth;
};
#define AnnoStroke_size 24
AnnoStrokeRef AnnoStroke_index(AnnoStrokeRef ref, uint index) {
return AnnoStrokeRef(ref.offset + index * AnnoStroke_size);
}
#define Annotated_Nop 0
#define Annotated_Stroke 1
#define Annotated_Fill 2
#define Annotated_FillMask 3
#define Annotated_FillMaskInv 4
#define Annotated_size 28
AnnotatedRef Annotated_index(AnnotatedRef ref, uint index) {
return AnnotatedRef(ref.offset + index * Annotated_size);
}
AnnoFill AnnoFill_read(AnnoFillRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
AnnoFill s;
s.rgba_color = raw0;
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
return s;
}
void AnnoFill_write(AnnoFillRef ref, AnnoFill s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = s.rgba_color;
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
}
AnnoFillMask AnnoFillMask_read(AnnoFillMaskRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
AnnoFillMask s;
s.mask = uintBitsToFloat(raw0);
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
return s;
}
void AnnoFillMask_write(AnnoFillMaskRef ref, AnnoFillMask s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = floatBitsToUint(s.mask);
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
}
AnnoStroke AnnoStroke_read(AnnoStrokeRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = annotated[ix + 0];
uint raw1 = annotated[ix + 1];
uint raw2 = annotated[ix + 2];
uint raw3 = annotated[ix + 3];
uint raw4 = annotated[ix + 4];
uint raw5 = annotated[ix + 5];
AnnoStroke s;
s.rgba_color = raw0;
s.bbox = vec4(uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3), uintBitsToFloat(raw4));
s.linewidth = uintBitsToFloat(raw5);
return s;
}
void AnnoStroke_write(AnnoStrokeRef ref, AnnoStroke s) {
uint ix = ref.offset >> 2;
annotated[ix + 0] = s.rgba_color;
annotated[ix + 1] = floatBitsToUint(s.bbox.x);
annotated[ix + 2] = floatBitsToUint(s.bbox.y);
annotated[ix + 3] = floatBitsToUint(s.bbox.z);
annotated[ix + 4] = floatBitsToUint(s.bbox.w);
annotated[ix + 5] = floatBitsToUint(s.linewidth);
}
uint Annotated_tag(AnnotatedRef ref) {
return annotated[ref.offset >> 2];
}
AnnoStroke Annotated_Stroke_read(AnnotatedRef ref) {
return AnnoStroke_read(AnnoStrokeRef(ref.offset + 4));
}
AnnoFill Annotated_Fill_read(AnnotatedRef ref) {
return AnnoFill_read(AnnoFillRef(ref.offset + 4));
}
AnnoFillMask Annotated_FillMask_read(AnnotatedRef ref) {
return AnnoFillMask_read(AnnoFillMaskRef(ref.offset + 4));
}
AnnoFillMask Annotated_FillMaskInv_read(AnnotatedRef ref) {
return AnnoFillMask_read(AnnoFillMaskRef(ref.offset + 4));
}
void Annotated_Nop_write(AnnotatedRef ref) {
annotated[ref.offset >> 2] = Annotated_Nop;
}
void Annotated_Stroke_write(AnnotatedRef ref, AnnoStroke s) {
annotated[ref.offset >> 2] = Annotated_Stroke;
AnnoStroke_write(AnnoStrokeRef(ref.offset + 4), s);
}
void Annotated_Fill_write(AnnotatedRef ref, AnnoFill s) {
annotated[ref.offset >> 2] = Annotated_Fill;
AnnoFill_write(AnnoFillRef(ref.offset + 4), s);
}
void Annotated_FillMask_write(AnnotatedRef ref, AnnoFillMask s) {
annotated[ref.offset >> 2] = Annotated_FillMask;
AnnoFillMask_write(AnnoFillMaskRef(ref.offset + 4), s);
}
void Annotated_FillMaskInv_write(AnnotatedRef ref, AnnoFillMask s) {
annotated[ref.offset >> 2] = Annotated_FillMaskInv;
AnnoFillMask_write(AnnoFillMaskRef(ref.offset + 4), s);
}