vello/piet-gpu/shader/gen/tile_alloc.hlsl

265 lines
6.2 KiB
HLSL
Raw Normal View History

struct Alloc
{
uint offset;
};
struct MallocResult
{
Alloc alloc;
bool failed;
};
struct PathRef
{
uint offset;
};
struct TileRef
{
uint offset;
};
struct Path
{
uint4 bbox;
TileRef tiles;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc path_bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
Alloc draw_bbox_alloc;
Alloc drawinfo_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
uint drawtag_offset;
uint drawdata_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
RWByteAddressBuffer _70 : register(u0, space0);
ByteAddressBuffer _181 : register(t1, space0);
ByteAddressBuffer _257 : register(t2, space0);
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared uint sh_tile_count[256];
groupshared MallocResult sh_tile_alloc;
float4 load_draw_bbox(uint draw_ix)
{
uint base = (_181.Load(64) >> uint(2)) + (4u * draw_ix);
float x0 = asfloat(_70.Load(base * 4 + 8));
float y0 = asfloat(_70.Load((base + 1u) * 4 + 8));
float x1 = asfloat(_70.Load((base + 2u) * 4 + 8));
float y1 = asfloat(_70.Load((base + 3u) * 4 + 8));
float4 bbox = float4(x0, y0, x1, y1);
return bbox;
}
Alloc new_alloc(uint offset, uint size, bool mem_ok)
{
Alloc a;
a.offset = offset;
return a;
}
MallocResult malloc(uint size)
{
uint _76;
_70.InterlockedAdd(0, size, _76);
uint offset = _76;
uint _83;
_70.GetDimensions(_83);
_83 = (_83 - 8) / 4;
MallocResult r;
r.failed = (offset + size) > uint(int(_83) * 4);
uint param = offset;
uint param_1 = size;
bool param_2 = !r.failed;
r.alloc = new_alloc(param, param_1, param_2);
if (r.failed)
{
uint _105;
_70.InterlockedMax(4, 1u, _105);
return r;
}
return r;
}
Alloc slice_mem(Alloc a, uint offset, uint size)
{
Alloc _131 = { a.offset + offset };
return _131;
}
bool touch_mem(Alloc alloc, uint offset)
{
return true;
}
void write_mem(Alloc alloc, uint offset, uint val)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return;
}
_70.Store(offset * 4 + 8, val);
}
void Path_write(Alloc a, PathRef ref, Path s)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint param_2 = s.bbox.x | (s.bbox.y << uint(16));
write_mem(param, param_1, param_2);
Alloc param_3 = a;
uint param_4 = ix + 1u;
uint param_5 = s.bbox.z | (s.bbox.w << uint(16));
write_mem(param_3, param_4, param_5);
Alloc param_6 = a;
uint param_7 = ix + 2u;
uint param_8 = s.tiles.offset;
write_mem(param_6, param_7, param_8);
}
void comp_main()
{
uint th_ix = gl_LocalInvocationID.x;
uint element_ix = gl_GlobalInvocationID.x;
PathRef _241 = { _181.Load(16) + (element_ix * 12u) };
PathRef path_ref = _241;
uint drawtag_base = _181.Load(100) >> uint(2);
uint drawtag = 0u;
if (element_ix < _181.Load(0))
{
drawtag = _257.Load((drawtag_base + element_ix) * 4 + 0);
}
int x0 = 0;
int y0 = 0;
int x1 = 0;
int y1 = 0;
if ((drawtag != 0u) && (drawtag != 37u))
{
uint param = element_ix;
float4 bbox = load_draw_bbox(param);
x0 = int(floor(bbox.x * 0.0625f));
y0 = int(floor(bbox.y * 0.0625f));
x1 = int(ceil(bbox.z * 0.0625f));
y1 = int(ceil(bbox.w * 0.0625f));
}
x0 = clamp(x0, 0, int(_181.Load(8)));
y0 = clamp(y0, 0, int(_181.Load(12)));
x1 = clamp(x1, 0, int(_181.Load(8)));
y1 = clamp(y1, 0, int(_181.Load(12)));
Path path;
path.bbox = uint4(uint(x0), uint(y0), uint(x1), uint(y1));
uint tile_count = uint((x1 - x0) * (y1 - y0));
sh_tile_count[th_ix] = tile_count;
uint total_tile_count = tile_count;
for (uint i = 0u; i < 8u; i++)
{
GroupMemoryBarrierWithGroupSync();
if (th_ix >= (1u << i))
{
total_tile_count += sh_tile_count[th_ix - (1u << i)];
}
GroupMemoryBarrierWithGroupSync();
sh_tile_count[th_ix] = total_tile_count;
}
if (th_ix == 255u)
{
uint param_1 = total_tile_count * 8u;
MallocResult _392 = malloc(param_1);
sh_tile_alloc = _392;
}
GroupMemoryBarrierWithGroupSync();
MallocResult alloc_start = sh_tile_alloc;
bool _403;
if (!alloc_start.failed)
{
_403 = _70.Load(4) != 0u;
}
else
{
_403 = alloc_start.failed;
}
if (_403)
{
return;
}
if (element_ix < _181.Load(0))
{
uint _416;
if (th_ix > 0u)
{
_416 = sh_tile_count[th_ix - 1u];
}
else
{
_416 = 0u;
}
uint tile_subix = _416;
Alloc param_2 = alloc_start.alloc;
uint param_3 = 8u * tile_subix;
uint param_4 = 8u * tile_count;
Alloc tiles_alloc = slice_mem(param_2, param_3, param_4);
TileRef _438 = { tiles_alloc.offset };
path.tiles = _438;
Alloc _444;
_444.offset = _181.Load(16);
Alloc param_5;
param_5.offset = _444.offset;
PathRef param_6 = path_ref;
Path param_7 = path;
Path_write(param_5, param_6, param_7);
}
uint total_count = sh_tile_count[255] * 2u;
uint start_ix = alloc_start.alloc.offset >> uint(2);
for (uint i_1 = th_ix; i_1 < total_count; i_1 += 256u)
{
Alloc param_8 = alloc_start.alloc;
uint param_9 = start_ix + i_1;
uint param_10 = 0u;
write_mem(param_8, param_9, param_10);
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}