vello/src/util.rs

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// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
//! Simple helpers for managing wgpu state and surfaces.
use super::Result;
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use wgpu::{Device, Instance, Limits, Queue, Surface, SurfaceConfiguration};
/// Simple render context that maintains wgpu state for rendering the pipeline.
pub struct RenderContext {
pub instance: Instance,
pub device: Device,
pub queue: Queue,
}
impl RenderContext {
pub async fn new() -> Result<Self> {
let instance = Instance::new(wgpu::Backends::PRIMARY);
let adapter = instance.request_adapter(&Default::default()).await.unwrap();
let features = adapter.features();
let mut limits = Limits::default();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: features
& (wgpu::Features::TIMESTAMP_QUERY | wgpu::Features::CLEAR_TEXTURE),
limits,
},
None,
)
.await?;
Ok(Self {
instance,
device,
queue,
})
}
/// Creates a new surface for the specified window and dimensions.
pub fn create_surface<W>(&self, window: &W, width: u32, height: u32) -> RenderSurface
where
W: HasRawWindowHandle + HasRawDisplayHandle,
{
let surface = unsafe { self.instance.create_surface(window) };
let format = wgpu::TextureFormat::Bgra8Unorm;
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format,
width,
height,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
};
surface.configure(&self.device, &config);
RenderSurface { surface, config }
}
/// Resizes the surface to the new dimensions.
pub fn resize_surface(&self, surface: &mut RenderSurface, width: u32, height: u32) {
surface.config.width = width;
surface.config.height = height;
surface.surface.configure(&self.device, &surface.config);
}
}
/// Combination of surface and its configuration.
pub struct RenderSurface {
pub surface: Surface,
pub config: SurfaceConfiguration,
}