vello/piet-gpu/shader/gen/transform_reduce.hlsl

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struct TransformRef
{
uint offset;
};
struct Transform
{
float4 mat;
float2 translate;
};
struct Alloc
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
uint n_trans;
uint trans_offset;
};
static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
ByteAddressBuffer _49 : register(t2);
ByteAddressBuffer _161 : register(t1);
RWByteAddressBuffer _251 : register(u3);
RWByteAddressBuffer _267 : register(u0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared Transform sh_scratch[512];
Transform Transform_read(TransformRef ref)
{
uint ix = ref.offset >> uint(2);
uint raw0 = _49.Load((ix + 0u) * 4 + 0);
uint raw1 = _49.Load((ix + 1u) * 4 + 0);
uint raw2 = _49.Load((ix + 2u) * 4 + 0);
uint raw3 = _49.Load((ix + 3u) * 4 + 0);
uint raw4 = _49.Load((ix + 4u) * 4 + 0);
uint raw5 = _49.Load((ix + 5u) * 4 + 0);
Transform s;
s.mat = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3));
s.translate = float2(asfloat(raw4), asfloat(raw5));
return s;
}
TransformRef Transform_index(TransformRef ref, uint index)
{
TransformRef _37 = { ref.offset + (index * 24u) };
return _37;
}
Transform combine_monoid(Transform a, Transform b)
{
Transform c;
c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww);
c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate;
return c;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
TransformRef _168 = { _161.Load(44) + (ix * 24u) };
TransformRef ref = _168;
TransformRef param = ref;
Transform agg = Transform_read(param);
for (uint i = 1u; i < 8u; i++)
{
TransformRef param_1 = ref;
uint param_2 = i;
TransformRef param_3 = Transform_index(param_1, param_2);
Transform param_4 = agg;
Transform param_5 = Transform_read(param_3);
agg = combine_monoid(param_4, param_5);
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 9u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if ((gl_LocalInvocationID.x + (1u << i_1)) < 512u)
{
Transform other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)];
Transform param_6 = agg;
Transform param_7 = other;
agg = combine_monoid(param_6, param_7);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0u)
{
_251.Store4(gl_WorkGroupID.x * 32 + 0, asuint(agg.mat));
_251.Store2(gl_WorkGroupID.x * 32 + 16, asuint(agg.translate));
}
}
[numthreads(512, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}