vello/piet-gpu/shader/gen/draw_reduce.hlsl

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struct ElementRef
{
uint offset;
};
struct ElementTag
{
uint tag;
uint flags;
};
struct DrawMonoid
{
uint path_ix;
uint clip_ix;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
struct Alloc
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
};
static const DrawMonoid _87 = { 1u, 0u };
static const DrawMonoid _89 = { 1u, 1u };
static const DrawMonoid _91 = { 0u, 0u };
ByteAddressBuffer _46 : register(t2, space0);
RWByteAddressBuffer _199 : register(u3, space0);
RWByteAddressBuffer _213 : register(u0, space0);
ByteAddressBuffer _219 : register(t1, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared DrawMonoid sh_scratch[256];
ElementTag Element_tag(ElementRef ref)
{
uint tag_and_flags = _46.Load((ref.offset >> uint(2)) * 4 + 0);
ElementTag _60 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) };
return _60;
}
DrawMonoid map_tag(uint tag_word)
{
switch (tag_word)
{
case 4u:
case 5u:
case 6u:
{
return _87;
}
case 9u:
case 10u:
{
return _89;
}
default:
{
return _91;
}
}
}
ElementRef Element_index(ElementRef ref, uint index)
{
ElementRef _39 = { ref.offset + (index * 36u) };
return _39;
}
DrawMonoid combine_tag_monoid(DrawMonoid a, DrawMonoid b)
{
DrawMonoid c;
c.path_ix = a.path_ix + b.path_ix;
c.clip_ix = a.clip_ix + b.clip_ix;
return c;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
ElementRef _107 = { ix * 36u };
ElementRef ref = _107;
ElementRef param = ref;
uint tag_word = Element_tag(param).tag;
uint param_1 = tag_word;
DrawMonoid agg = map_tag(param_1);
for (uint i = 1u; i < 8u; i++)
{
ElementRef param_2 = ref;
uint param_3 = i;
ElementRef param_4 = Element_index(param_2, param_3);
tag_word = Element_tag(param_4).tag;
uint param_5 = tag_word;
DrawMonoid param_6 = agg;
DrawMonoid param_7 = map_tag(param_5);
agg = combine_tag_monoid(param_6, param_7);
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u)
{
DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)];
DrawMonoid param_8 = agg;
DrawMonoid param_9 = other;
agg = combine_tag_monoid(param_8, param_9);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0u)
{
_199.Store(gl_WorkGroupID.x * 8 + 0, agg.path_ix);
_199.Store(gl_WorkGroupID.x * 8 + 4, agg.clip_ix);
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}