2021-12-03 03:41:41 +11:00
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct ElementRef
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{
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uint offset;
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};
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struct ElementTag
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{
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uint tag;
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uint flags;
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};
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struct DrawMonoid
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{
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uint path_ix;
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uint clip_ix;
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};
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struct SceneBuf
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{
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uint scene[1];
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};
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struct DrawMonoid_1
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{
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uint path_ix;
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uint clip_ix;
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};
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struct OutBuf
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{
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DrawMonoid_1 outbuf[1];
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};
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struct Memory
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{
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uint mem_offset;
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uint mem_error;
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uint memory[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(512u, 1u, 1u);
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struct Alloc
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{
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uint offset;
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};
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struct Config
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{
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uint n_elements;
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uint n_pathseg;
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uint width_in_tiles;
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uint height_in_tiles;
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Alloc tile_alloc;
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Alloc bin_alloc;
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Alloc ptcl_alloc;
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Alloc pathseg_alloc;
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Alloc anno_alloc;
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Alloc trans_alloc;
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Alloc bbox_alloc;
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Alloc drawmonoid_alloc;
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uint n_trans;
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2021-12-03 10:07:33 +11:00
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uint n_path;
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2021-12-03 03:41:41 +11:00
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uint trans_offset;
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uint linewidth_offset;
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2021-12-03 10:07:33 +11:00
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uint pathtag_offset;
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2021-12-03 03:41:41 +11:00
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uint pathseg_offset;
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};
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struct ConfigBuf
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{
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Config conf;
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};
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static inline __attribute__((always_inline))
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ElementTag Element_tag(thread const ElementRef& ref, const device SceneBuf& v_46)
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{
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uint tag_and_flags = v_46.scene[ref.offset >> uint(2)];
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return ElementTag{ tag_and_flags & 65535u, tag_and_flags >> uint(16) };
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}
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static inline __attribute__((always_inline))
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DrawMonoid map_tag(thread const uint& tag_word)
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{
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switch (tag_word)
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{
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case 4u:
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case 5u:
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case 6u:
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{
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return DrawMonoid{ 1u, 0u };
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}
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case 9u:
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{
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return DrawMonoid{ 1u, 1u };
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}
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case 10u:
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{
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return DrawMonoid{ 0u, 1u };
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}
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default:
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{
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return DrawMonoid{ 0u, 0u };
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}
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}
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}
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static inline __attribute__((always_inline))
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ElementRef Element_index(thread const ElementRef& ref, thread const uint& index)
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{
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return ElementRef{ ref.offset + (index * 36u) };
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}
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static inline __attribute__((always_inline))
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DrawMonoid combine_tag_monoid(thread const DrawMonoid& a, thread const DrawMonoid& b)
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{
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DrawMonoid c;
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c.path_ix = a.path_ix + b.path_ix;
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c.clip_ix = a.clip_ix + b.clip_ix;
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return c;
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}
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kernel void main0(const device SceneBuf& v_46 [[buffer(2)]], device OutBuf& _203 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]])
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{
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threadgroup DrawMonoid sh_scratch[512];
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uint ix = gl_GlobalInvocationID.x * 8u;
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ElementRef ref = ElementRef{ ix * 36u };
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ElementRef param = ref;
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uint tag_word = Element_tag(param, v_46).tag;
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uint param_1 = tag_word;
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DrawMonoid agg = map_tag(param_1);
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for (uint i = 1u; i < 8u; i++)
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{
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ElementRef param_2 = ref;
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uint param_3 = i;
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ElementRef param_4 = Element_index(param_2, param_3);
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tag_word = Element_tag(param_4, v_46).tag;
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uint param_5 = tag_word;
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DrawMonoid param_6 = agg;
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DrawMonoid param_7 = map_tag(param_5);
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agg = combine_tag_monoid(param_6, param_7);
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}
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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threadgroup_barrier(mem_flags::mem_threadgroup);
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if ((gl_LocalInvocationID.x + (1u << i_1)) < 512u)
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{
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DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)];
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DrawMonoid param_8 = agg;
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DrawMonoid param_9 = other;
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agg = combine_tag_monoid(param_8, param_9);
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}
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threadgroup_barrier(mem_flags::mem_threadgroup);
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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if (gl_LocalInvocationID.x == 0u)
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{
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_203.outbuf[gl_WorkGroupID.x].path_ix = agg.path_ix;
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_203.outbuf[gl_WorkGroupID.x].clip_ix = agg.clip_ix;
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}
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}
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