vello/piet-gpu/shader/gen/clip_reduce.hlsl

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struct Bic
{
uint a;
uint b;
};
struct ClipEl
{
uint parent_ix;
float4 bbox;
};
struct Alloc
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
static const Bic _267 = { 0u, 0u };
ByteAddressBuffer _64 : register(t1, space0);
RWByteAddressBuffer _80 : register(u0, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared Bic sh_bic[256];
groupshared uint sh_parent[256];
groupshared uint sh_path_ix[256];
groupshared float4 sh_bbox[256];
Bic bic_combine(Bic x, Bic y)
{
uint m = min(x.b, y.a);
Bic _56 = { (x.a + y.a) - m, (x.b + y.b) - m };
return _56;
}
void store_bic(uint ix, Bic bic)
{
uint base = (_64.Load(52) >> uint(2)) + (2u * ix);
_80.Store(base * 4 + 8, bic.a);
_80.Store((base + 1u) * 4 + 8, bic.b);
}
float4 load_path_bbox(uint path_ix)
{
uint base = (_64.Load(40) >> uint(2)) + (6u * path_ix);
float bbox_l = float(_80.Load(base * 4 + 8)) - 32768.0f;
float bbox_t = float(_80.Load((base + 1u) * 4 + 8)) - 32768.0f;
float bbox_r = float(_80.Load((base + 2u) * 4 + 8)) - 32768.0f;
float bbox_b = float(_80.Load((base + 3u) * 4 + 8)) - 32768.0f;
float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b);
return bbox;
}
void store_clip_el(uint ix, ClipEl el)
{
uint base = (_64.Load(56) >> uint(2)) + (5u * ix);
_80.Store(base * 4 + 8, el.parent_ix);
_80.Store((base + 1u) * 4 + 8, asuint(el.bbox.x));
_80.Store((base + 2u) * 4 + 8, asuint(el.bbox.y));
_80.Store((base + 3u) * 4 + 8, asuint(el.bbox.z));
_80.Store((base + 4u) * 4 + 8, asuint(el.bbox.w));
}
void comp_main()
{
uint th = gl_LocalInvocationID.x;
uint inp = _80.Load(((_64.Load(48) >> uint(2)) + gl_GlobalInvocationID.x) * 4 + 8);
bool is_push = int(inp) >= 0;
Bic _207 = { 1u - uint(is_push), uint(is_push) };
Bic bic = _207;
sh_bic[gl_LocalInvocationID.x] = bic;
for (uint i = 0u; i < 8u; i++)
{
GroupMemoryBarrierWithGroupSync();
if ((th + (1u << i)) < 256u)
{
Bic other = sh_bic[gl_LocalInvocationID.x + (1u << i)];
Bic param = bic;
Bic param_1 = other;
bic = bic_combine(param, param_1);
}
GroupMemoryBarrierWithGroupSync();
sh_bic[th] = bic;
}
if (th == 0u)
{
uint param_2 = gl_WorkGroupID.x;
Bic param_3 = bic;
store_bic(param_2, param_3);
}
GroupMemoryBarrierWithGroupSync();
uint size = sh_bic[0].b;
bic = _267;
if ((th + 1u) < 256u)
{
bic = sh_bic[th + 1u];
}
bool _283;
if (is_push)
{
_283 = bic.a == 0u;
}
else
{
_283 = is_push;
}
if (_283)
{
uint local_ix = (size - bic.b) - 1u;
sh_parent[local_ix] = th;
sh_path_ix[local_ix] = inp;
}
GroupMemoryBarrierWithGroupSync();
float4 bbox;
if (th < size)
{
uint path_ix = sh_path_ix[th];
uint param_4 = path_ix;
bbox = load_path_bbox(param_4);
}
if (th < size)
{
uint parent_ix = sh_parent[th] + (gl_WorkGroupID.x * 256u);
ClipEl _331 = { parent_ix, bbox };
ClipEl el = _331;
uint param_5 = gl_GlobalInvocationID.x;
ClipEl param_6 = el;
store_clip_el(param_5, param_6);
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}