vello/piet-gpu/shader/pathseg.h

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// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct PathFillLineRef {
uint offset;
};
struct PathStrokeLineRef {
uint offset;
};
struct PathFillCubicRef {
uint offset;
};
struct PathStrokeCubicRef {
uint offset;
};
struct PathSegRef {
uint offset;
};
struct PathFillLine {
vec2 p0;
vec2 p1;
uint path_ix;
};
#define PathFillLine_size 20
PathFillLineRef PathFillLine_index(PathFillLineRef ref, uint index) {
return PathFillLineRef(ref.offset + index * PathFillLine_size);
}
struct PathStrokeLine {
vec2 p0;
vec2 p1;
uint path_ix;
vec2 stroke;
};
#define PathStrokeLine_size 28
PathStrokeLineRef PathStrokeLine_index(PathStrokeLineRef ref, uint index) {
return PathStrokeLineRef(ref.offset + index * PathStrokeLine_size);
}
struct PathFillCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
};
#define PathFillCubic_size 36
PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
}
struct PathStrokeCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
vec2 stroke;
};
#define PathStrokeCubic_size 44
PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
}
#define PathSeg_Nop 0
#define PathSeg_FillLine 1
#define PathSeg_StrokeLine 2
#define PathSeg_FillCubic 3
#define PathSeg_StrokeCubic 4
#define PathSeg_size 48
PathSegRef PathSeg_index(PathSegRef ref, uint index) {
return PathSegRef(ref.offset + index * PathSeg_size);
}
PathFillLine PathFillLine_read(PathFillLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
PathFillLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
return s;
}
void PathFillLine_write(PathFillLineRef ref, PathFillLine s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = s.path_ix;
}
PathStrokeLine PathStrokeLine_read(PathStrokeLineRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
uint raw5 = memory[ix + 5];
uint raw6 = memory[ix + 6];
PathStrokeLine s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.path_ix = raw4;
s.stroke = vec2(uintBitsToFloat(raw5), uintBitsToFloat(raw6));
return s;
}
void PathStrokeLine_write(PathStrokeLineRef ref, PathStrokeLine s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = s.path_ix;
memory[ix + 5] = floatBitsToUint(s.stroke.x);
memory[ix + 6] = floatBitsToUint(s.stroke.y);
}
PathFillCubic PathFillCubic_read(PathFillCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
uint raw5 = memory[ix + 5];
uint raw6 = memory[ix + 6];
uint raw7 = memory[ix + 7];
uint raw8 = memory[ix + 8];
PathFillCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
return s;
}
void PathFillCubic_write(PathFillCubicRef ref, PathFillCubic s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = floatBitsToUint(s.p2.x);
memory[ix + 5] = floatBitsToUint(s.p2.y);
memory[ix + 6] = floatBitsToUint(s.p3.x);
memory[ix + 7] = floatBitsToUint(s.p3.y);
memory[ix + 8] = s.path_ix;
}
PathStrokeCubic PathStrokeCubic_read(PathStrokeCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = memory[ix + 0];
uint raw1 = memory[ix + 1];
uint raw2 = memory[ix + 2];
uint raw3 = memory[ix + 3];
uint raw4 = memory[ix + 4];
uint raw5 = memory[ix + 5];
uint raw6 = memory[ix + 6];
uint raw7 = memory[ix + 7];
uint raw8 = memory[ix + 8];
uint raw9 = memory[ix + 9];
uint raw10 = memory[ix + 10];
PathStrokeCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
s.stroke = vec2(uintBitsToFloat(raw9), uintBitsToFloat(raw10));
return s;
}
void PathStrokeCubic_write(PathStrokeCubicRef ref, PathStrokeCubic s) {
uint ix = ref.offset >> 2;
memory[ix + 0] = floatBitsToUint(s.p0.x);
memory[ix + 1] = floatBitsToUint(s.p0.y);
memory[ix + 2] = floatBitsToUint(s.p1.x);
memory[ix + 3] = floatBitsToUint(s.p1.y);
memory[ix + 4] = floatBitsToUint(s.p2.x);
memory[ix + 5] = floatBitsToUint(s.p2.y);
memory[ix + 6] = floatBitsToUint(s.p3.x);
memory[ix + 7] = floatBitsToUint(s.p3.y);
memory[ix + 8] = s.path_ix;
memory[ix + 9] = floatBitsToUint(s.stroke.x);
memory[ix + 10] = floatBitsToUint(s.stroke.y);
}
uint PathSeg_tag(PathSegRef ref) {
return memory[ref.offset >> 2];
}
PathFillLine PathSeg_FillLine_read(PathSegRef ref) {
return PathFillLine_read(PathFillLineRef(ref.offset + 4));
}
PathStrokeLine PathSeg_StrokeLine_read(PathSegRef ref) {
return PathStrokeLine_read(PathStrokeLineRef(ref.offset + 4));
}
PathFillCubic PathSeg_FillCubic_read(PathSegRef ref) {
return PathFillCubic_read(PathFillCubicRef(ref.offset + 4));
}
PathStrokeCubic PathSeg_StrokeCubic_read(PathSegRef ref) {
return PathStrokeCubic_read(PathStrokeCubicRef(ref.offset + 4));
}
void PathSeg_Nop_write(PathSegRef ref) {
memory[ref.offset >> 2] = PathSeg_Nop;
}
void PathSeg_FillLine_write(PathSegRef ref, PathFillLine s) {
memory[ref.offset >> 2] = PathSeg_FillLine;
PathFillLine_write(PathFillLineRef(ref.offset + 4), s);
}
void PathSeg_StrokeLine_write(PathSegRef ref, PathStrokeLine s) {
memory[ref.offset >> 2] = PathSeg_StrokeLine;
PathStrokeLine_write(PathStrokeLineRef(ref.offset + 4), s);
}
void PathSeg_FillCubic_write(PathSegRef ref, PathFillCubic s) {
memory[ref.offset >> 2] = PathSeg_FillCubic;
PathFillCubic_write(PathFillCubicRef(ref.offset + 4), s);
}
void PathSeg_StrokeCubic_write(PathSegRef ref, PathStrokeCubic s) {
memory[ref.offset >> 2] = PathSeg_StrokeCubic;
PathStrokeCubic_write(PathStrokeCubicRef(ref.offset + 4), s);
}