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Add unlicense
Also take the opportunity to add more links to the README and adopt the Rust code of conduct.
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README.md
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README.md
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@ -26,7 +26,7 @@ There are a great number of concerns that need to be addressed in production:
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## Notes
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A more detailed explanation will come. But for now, a few notes.
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A more detailed explanation will come. But for now, a few notes. Also refer to [Fast 2D rendering on GPU] and linked blog posts for more information.
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### Why not gfx-hal?
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@ -40,6 +40,14 @@ The case for wgpu is also strong, but it's even less mature. I'd love to see it
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In short, the goal is to facilitate the research now, collect the data, and then use that to choose a best path for shipping later.
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## License and contributions.
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The piet-gpu project is dual-licensed under both [Apache 2.0](LICENSE-APACHE) and [MIT](LICENSE_MIT) licenses.
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In addition, the shaders are provided under the terms of the [Unlicense]. The intent is for this research to be used in as broad a context as possible.
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Contributions are welcome by pull request. The [Rust code of conduct] applies.
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[piet-metal]: https://github.com/linebender/piet-metal
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[Direct2D]: https://docs.microsoft.com/en-us/windows/win32/direct2d/direct2d-portal
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[ash]: https://github.com/MaikKlein/ash
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@ -47,3 +55,6 @@ In short, the goal is to facilitate the research now, collect the data, and then
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[Shader Model 6]: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12
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[DXC]: https://github.com/microsoft/DirectXShaderCompiler
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[druid]: https://github.com/xi-editor/druid
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[Unlicense]: https://unlicense.org/
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[Rust code of conduct]: https://www.rust-lang.org/policies/code-of-conduct
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[Fast 2D rendering on GPU]: https://raphlinus.github.io/rust/graphics/gpu/2020/06/13/fast-2d-rendering.html
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