Commit graph

423 commits

Author SHA1 Message Date
Raph Levien b6292c644f Make fences mutable
Change the interface for fences to accept mutable references. This will
actualy help the Metal backend more than dx12 (avoiding interior
mutability) but more accurately captures intent and matches gfx-hal.
2021-05-27 15:53:12 -07:00
Raph Levien 3067733310 Implement more of the API
WIP. Goal is to get collatz running.
2021-05-27 14:55:40 -07:00
Raph Levien ebefd025f7 Fix up merge
Update signatures to match changes to backend trait, and add new types
and stub methods to complete mux abstraction.
2021-05-26 21:30:28 -07:00
Raph Levien 0d5ff515ec Merge branch 'dx12' into metal 2021-05-26 18:16:45 -07:00
Raph Levien 37de07f670 More work on DX12 backend
This gets swapchain presentation wired up, and some more changes.
2021-05-26 16:31:24 -07:00
Raph Levien acb4e5f8af
Merge pull request #97 from linebender/mux
Add multiplexer abstraction
2021-05-26 16:31:08 -07:00
Raph Levien 2ecfc7a414 Wire hub to mux
Make the hub abstraction connect to the mux, rather than directly to the
Vulkan back-end.

As of this commit, both command line and winit examples work (on
Vulkan). In theory it should be possible to get them working on Dx12 as
well by translating the shader code, but there's a lot that can go
wrong.

This commit also contains a bunch of changes to mux to make conditional
compilation of match arms work, and new methods to support swapchain.
2021-05-26 09:30:07 -07:00
Raph Levien d15994fe44 Fix cfg'ed backend imports 2021-05-25 17:09:24 -07:00
Raph Levien f04da3af9d Add multiplexer abstraction
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.

Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.

Part of the work toward #95
2021-05-25 15:12:37 -07:00
Raph Levien 125f6f9d63
Merge pull request #80 from linebender/dx12
Start DX12 backend
2021-05-25 15:11:54 -07:00
Raph Levien 865080d9c6 Merge branch 'master' into dx12 2021-05-25 06:46:15 -07:00
Raph Levien ad95dbbabb
Merge pull request #96 from linebender/staging
Add create_buffer_init method
2021-05-25 06:45:54 -07:00
Raph Levien 6ac46340e6 Fixup merge of staging changes
Update the backend to reflect trait changes.
2021-05-24 15:50:50 -07:00
Raph Levien dfac2148a9 Merge branch 'staging' into dx12 2021-05-24 15:44:53 -07:00
Raph Levien 174c81ec09 Cleanup
Fix bound on blanket RetainResource impl. Clean up run_cmd_buf.
2021-05-24 15:42:25 -07:00
Raph Levien 22935fccc6 Use const generics for IntoRefs
Yay! Now we can use an array of any size, slice, or vector.
2021-05-24 14:25:13 -07:00
Raph Levien 0cc72d9765 Reduce allocations for retaining resources
Use an enum instead of Box<dyn Any> for resources to be retained until
command buffer completion, and allow both references (which will be
cloned) and owned resources (useful for staging buffers).
2021-05-24 14:10:28 -07:00
Raph Levien 47d2e0a756 Add create_buffer_init method
Add a method to create a buffer with initial content, which requires
staging buffers under the hood.

This patch also changes the lower-level (Vulkan) interface to be closer
to the raw Vulkan call.
2021-05-24 13:18:11 -07:00
Raph Levien 48fd003a00 Merge branch 'master' into dx12 2021-05-24 08:27:36 -07:00
Raph Levien 7060cc1ab5
Merge pull request #94 from linebender/usage
Migrate to BufferUsage
2021-05-24 08:26:19 -07:00
Raph Levien 60d54b6e69 Add image support
Adds image data types and operations. At this point, lightly tested.
2021-05-22 15:15:33 -07:00
Raph Levien 050df66801 Redo memory options for usage
Rework the entire mechanism for specifying memory for creating
resources, inferring the correct options from the new usage flags.
2021-05-21 22:17:17 -07:00
Raph Levien 3dfae7aed6 Merge branch 'usage' into dx12_work 2021-05-21 22:00:49 -07:00
Raph Levien 4dcf385b18 Remove MemFlags trait 2021-05-21 21:51:33 -07:00
Raph Levien e9a8b4643b Migrate to BufferUsage
Adopt the BufferUsage concept from WebGPU, and replace MemFlags, which
is inadequate.
2021-05-21 19:43:55 -07:00
Raph Levien cd5e799d1a Beginning of Metal back-end
Work in progress, some types in place but mostly a skeleton.
2021-05-21 17:44:49 -07:00
Raph Levien e4b16e706a Timestamp queries
These function, but can use some work.

First, the buffer situation is worse than it should be. It should be
possible to create a single readback buffer rather then copy from
gpu-local to host-coherent.

Second, the command buffer `finish_timestamps` call doesn't correlate to
anything in Vulkan, so needs plumbing up through the hub in one form or
other when that happens. I'm inclined to make it ergonomic by doing a
bit of resource tracking that will trigger the appropriate call (and
subsequent host barrier) in the `finish` method on the command buffer.
2021-05-21 13:19:10 -07:00
Raph Levien f482921806 Create compute pipelines
Create compute pipelines from shader source and descriptor sets. This
gets it to the point where it can run the collatz example.

Still WIP and with rough edges, of course.
2021-05-18 10:08:23 -07:00
Raph Levien ee0802133b Add new types and methods
This brings the signature current so it compiles, but the
implementations are just stubs for now.
2021-05-16 10:38:09 -07:00
Raph Levien 619fc8d4eb Merge branch 'master' into dx12 2021-05-16 10:19:06 -07:00
Raph Levien a28c0c8c83 A bit more work
Chipping away at the dx12 backend. This should more or less do the
signalling to the CPU that the command buffer is done (ie wire up the
fence). It also creates buffer objects.
2021-05-16 10:18:58 -07:00
Raph Levien 34d8fa358b
Merge pull request #91 from linebender/gpu-test
Expand runtime query of GPU capabilities
2021-05-09 06:44:06 -07:00
Raph Levien a5991ecf97 Expand runtime query of GPU capabilities
Test whether the GPU supports subgroups (including size control) and
memory model.

This patch does all the ceremony needed for runtime query, including
testing the Vulkan version and only probing the extensions when
available. Thus, it should work fine on older devices (not yet tested).

The reporting of capabilities follows Vulkan concepts, but is not
particularly Vulkan-specific.
2021-05-08 11:41:47 -07:00
Raph Levien 951f3aa508 Start text rendering
This commit puts in basic integration with ttf-parser and starts
populating the various piet text objects. The font is currently
hard-coded.
2021-05-04 08:21:22 -07:00
Raph Levien f6c2558743
Merge pull request #82 from linebender/android2
Add example Android apk
2021-04-27 08:35:39 -07:00
Raph Levien 6602d58054 Merge branch 'master' into android2 2021-04-20 07:15:10 -07:00
Elias Naur 4b59525e1f use mediump precision for kernel4 colors and areas
Improves kernel4 performance for a Gio scene from ~22ms to ~15ms.

Updates #83

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-20 10:15:42 +02:00
Elias Naur d9d518b248 avoid non-uniform barrier control flow when exhausting memory
The compute shaders have a check for the succesful completion of their
preceding stage. However, consider a shader execution path like the
following:

	void main()
		if (mem_error != NO_ERROR) {
		    return;
		}
		...
		malloc(...);
		...
		barrier();
		...
	}

and  shader execution that fails to allocate memory, thereby setting
mem_error to ERR_MALLOC_FAILED in malloc before reaching the barrier. If
another shader execution then begins execution, its mem_eror check will
make it return early and not reach the barrier.

All GPU APIs require (dynamically) uniform control flow for barriers,
and the above case may lead to GPU hangs in practice.

Fix this issue by replacing the early exits with careful checks that
don't interrupt barrier control flow.

Unfortunately, it's harder to prove the soundness of the new checks, so
this change also clears dynamic memory ranges in MEM_DEBUG mode when
memory is exhausted. The result is that accessing memory after
exhaustion triggers an error.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-20 10:15:29 +02:00
Elias Naur 3b4a72deb9 elements.comp: remove redundant assignment
The assignment was made redundant by eb86456f31.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-20 10:14:04 +02:00
Raph Levien e1aced9c5a Merge branch 'master' into android2 2021-04-12 16:00:50 -07:00
Raph Levien 74f2003a1d
Merge pull request #79 from linebender/ext_query
Query extensions at runtime
2021-04-11 15:34:19 -07:00
Raph Levien 1c842f8471 Merge branch 'master' into ext_query 2021-04-11 15:33:49 -07:00
Elias Naur 45ea43c157 kernel4: replace continue in switch to support D3D11 shader model 5.0
Without this change, the fxc.exe compiler complains

error X3708: continue cannot be used in a switch

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-11 21:49:57 +02:00
Raph Levien 01e4024599 Merge branch 'master' into ext_query 2021-04-11 09:08:46 -07:00
Tatsuyuki Ishi 5e0cdcb193
Merge pull request #85 from ishitatsuyuki/render-ctx-premul
Encode premultiplied alpha in render_ctx.rs
2021-04-11 18:34:18 +09:00
Tatsuyuki Ishi 0637e2d6e5 Encode premultiplied alpha in render_ctx.rs 2021-04-11 13:20:40 +09:00
Elias Naur f4be74c07f winit: fix n_trans count
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-10 18:12:21 +02:00
Raph Levien bcb26c931e Clean up device create extensions 2021-04-08 15:11:17 -07:00
Raph Levien 115cb855d9 Query extensions at runtime
Don't run extensions unless they're available. This includes querying
for descriptor indexing, and running one of two versions of kernel4
depending on whether it's enabled.

Part of the support needed for #78
2021-04-08 15:11:15 -07:00
Elias Naur eb86456f31 elements.comp: don't modify BeginClip bounding box
The BeginClip and EndClip bounding boxes are absolute and must pairwise
match. I mistakenly modified the BeginClip bounding box for stroked
clips.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-04-08 19:56:37 +02:00