Now that wgsl-analyzer 0.6 is released, most explicit type annotations on vec can be dropped (the exception being when it is a type conversion).
Also changes mix to select when the selector is actually boolean.
As stated by the README, the intention is for the shaders to be
provided under the terms of the Unlicense in addition to the MIT
and Apache-2.0 licenses.
While here, add a self-contained UNLICENSE file to replace the
external reference to unlicense.org.
This is a checkpoint of partly completed work. Much of the GPU side is done, very little of the CPU side.
For clips, the clip_els bindings (binding 6 of draw_leaf) are not added. Clip logic is missing from coarse. The overflow buffer is missing from fine, as is its size calculation in coarse (but it should work as long as the max depth fits within BLEND_STACK_SPLIT).
For gradients, the texture binding is missing (binding 6) is missing from fine, as is the infrastructure in engine to deal with texture resources, and of course porting over the logic to fill it.
The code is not tested, bugs may lurk.
Still one flaw, fat lines aren't expanded with strokes in path coarse rasterization. But that's a small visual ding, and can be fixed
That said, there is some really strange stuff going on in tile_alloc. It's using storage to do a uniform broadcast (the result of bump allocation for the workgroup), which is not great at all. It should be using workgroup storage, but on my mac it behaves as if the workgroup barrier is not in place. Investigating.
The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.