Commit graph

7 commits

Author SHA1 Message Date
Raph Levien 228bfc88cd Add scene types
This patch adds a module that contains both scene and ptcl types (very
lightly adapted from piet-metal), as well as infrastructure for encoding
Rust-side.

WIP, it's not wired up in either the shader or on the Rust side.
2020-04-16 18:19:58 -07:00
Raph Levien 86e52a3f47 Start image rendering
Populates the piet-gpu subdir, with an extremely simple renderer. The
main program saves the image to a PNG.

Contains a few fixes (I was confused about the need for multiple
bindings, as opposed to multiple descriptors within a binding).
2020-04-16 14:04:40 -07:00
Raph Levien 5c147b8576 Licenses and README 2020-04-15 08:56:39 -07:00
Raph Levien 487d948217 [hal] Add timer queries
Note: also make dispatch size programmable.
2020-04-12 22:28:27 -07:00
Raph Levien 265d990cbe [derive] Add layout
Add a layout pass to the struct derive logic.
2020-04-12 16:44:28 -07:00
Raph Levien 1e1b9ff319 Get Collatz example working
Rework Collatz example to use new traits.
2020-04-06 12:11:37 -07:00
Raph Levien 1b0248fbbf Starting piet-gpu repo
This brings in a bunch of code from vk-toy but doesn't yet do anything.
2020-04-05 15:17:26 -07:00