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28 commits

Author SHA1 Message Date
Daniel McNab
299b47ea06
Update the bevy example to wgpu 0.16 ()
* Update the bevy example to wgpu 0.16

After https://github.com/bevyengine/bevy/pull/8446

* Remove inaccurate README warning
2023-04-27 08:41:17 +01:00
Arman Uguray
c9d7a15fad
Put the Warning label in its own line
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
2023-04-25 00:37:06 -07:00
Arman Uguray
b0cc221d7a Add warning to README about the Bevy example's compilation status 2023-04-24 16:03:09 -07:00
Arman Uguray
b442ba550b Update wgpu version badge in README 2023-04-24 15:56:46 -07:00
Arman Uguray
d3c54ed12d Include --bin with_winit_bin in run_wasm instructions 2023-04-24 15:49:49 -07:00
Daniel McNab
1529945a5a Update cargo-run-wasm 2023-04-24 15:46:18 -07:00
Arman Uguray
7526d1ca26 Update run_wasm instructions 2023-04-23 16:09:17 -07:00
Daniel McNab
5156447346
Make the with_winit example run on android () 2023-03-05 11:33:30 +00:00
Daniel McNab
020a7f5c01
Split the examples into frontends with a shared scene repository () 2023-02-03 10:22:39 +00:00
Daniel McNab
9721d4a6ac
Some WASM changes - including a run_wasm alias () 2023-01-31 16:12:46 +00:00
Daniel McNab
f84e244fd7
Update to wgpu 0.15 () 2023-01-31 16:07:03 +00:00
Daniel McNab
bf523e8845
Do another pass on the README () 2023-01-23 16:27:42 +00:00
Raph Levien
e59a87c281 Editing improvements in response to feedback
This addresses most of the feedback other than the need to rework the opening paragraphs to be clearer to a casual observer.
2023-01-09 18:24:02 -08:00
Raph Levien
6f80729917 Draft roadmap
Also includes a link to it from the READE
2023-01-06 13:19:07 -08:00
Daniel McNab
480e5a5e2f
Update the README to reflect velloness ()
Co-authored-by: Raph Levien <raph.levien@gmail.com>
2023-01-05 22:56:46 +00:00
Daniel McNab
ff59839737
Move the vello crate to the workspace root ()
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00
Chad Brokaw
093af31e05 address initial review feedback
* move "formerly piet-gpu" text from title to body in readme
* use [T;N]::map() for affine conversion functions
2022-12-09 14:17:16 -05:00
Chad Brokaw
628bc9566d Rename piet-wgsl to vello!
Also drops the scene crate and moves the code to the main project.
2022-12-09 13:23:03 -05:00
Daniel McNab
c689767782
Remove the old pipeline ()
Remove the old hal and pipeline. 

Update the README to reflect this
2022-11-27 16:02:16 +00:00
Elias Naur
18c0da02e5
Clarify licensing for WGSL shaders ()
As stated by the README, the intention is for the shaders to be
provided under the terms of the Unlicense in addition to the MIT
and Apache-2.0 licenses.

While here, add a self-contained UNLICENSE file to replace the
external reference to unlicense.org.
2022-11-19 16:45:42 +00:00
Raph Levien
db49bed50c Doc improvements
Explain the shader compilation approach. Also add links while I'm at it.
2022-07-13 12:07:55 -07:00
Nils Martel
96f39af14b
Use proper hyperlink in README 2021-11-15 11:25:17 +01:00
Raph Levien
619fc8d4eb Merge branch 'master' into dx12 2021-05-16 10:19:06 -07:00
Raph Levien
abf8aeef1f Add vision document 2020-12-10 09:15:50 -08:00
Raph Levien
d63583083c Start DX12 backend
Very early so far, but cool to have a branch for it.
2020-11-24 10:32:49 -08:00
Raph Levien
4470cdeccc Add unlicense
Also take the opportunity to add more links to the README and adopt
the Rust code of conduct.
2020-07-02 17:32:14 -07:00
Darío Hereñú
9b87de055f
Minor fix on paragraph 35 2020-06-15 11:15:32 -03:00
Raph Levien
5c147b8576 Licenses and README 2020-04-15 08:56:39 -07:00