Commit graph

4 commits

Author SHA1 Message Date
Chad Brokaw 4fea305883 Hodgepodge of small fixes
This just a collection of minor fixes to various things I noticed while looking over the code.

Adds a `Device::poll` call to the winit example.
Removes some lingering unnecessary `<f32>`s in the blit shaders.
Removes a duplicated bbox entry in the shared shader inclusion code and collapses nested `concat!`s.

Finally, it reintroduces the computation of separated alpha in the output of fine which I removed in a previous PR. This allows the `render_to_texture` mode to be useful for generating images that can be properly blended over other content. The blit shader has been changed to accommodate this.
2022-11-28 00:03:02 -05:00
Chad Brokaw 9ad7f7270e revert rename of SceneBuilder ctors 2022-11-26 16:00:34 -05:00
Chad Brokaw 37a9763748 fix longstanding annoying in SceneBuilder ctor
SceneBuilder::new() now takes &mut Scene or &mut SceneFragment
2022-11-26 14:38:26 -05:00
Chad Brokaw 016f9de05f Libify piet-wgsl
This creates a new Renderer type that offers fairly simple render_to_texture and render_to_surface methods, the latter of which handles the final blit internally. Also adds a util module with some helpers for device and surface creation.

There is a new winit example in piet-wgsl/examples/winit that shows how to make use of it all. This should be fairly trivial to adapt to glazier/xilem.
2022-11-26 14:27:19 -05:00