Commit graph

18 commits

Author SHA1 Message Date
Raph Levien db018da537 Make wasm port work again
This cheats somewhat, using the non-robust version of the pipeline for
wasm, and blocking on native.
2023-01-26 17:41:30 -08:00
Raph Levien 418256ffd1 Start async wiring
Make async versions of the main library entry points, and invoke those from the with_winit example.

Right now this just prints the contents of the bump buffer before just running the fine dispatch, but it could apply conditional logic.
2023-01-24 21:09:00 -08:00
Raph Levien 17907893af Create Render struct
Separate coarse and fine stages as separate methods of Render struct.
2023-01-24 17:42:53 -08:00
Raph Levien e47c5777cc Make bind_map persistent
We'll be persisting some buffers across recordings, so make the mapping from id to actual resource scoped to the engine rather than a single `run_recording` call.

Part of the change is being explicit about which buffers to free and when. That will enable more fine-grained reuse of buffers, including within a recording.
2023-01-24 17:42:29 -08:00
Chad Brokaw 0c0c61dc82 Address review feedback
* Add counts to offsets when comparing against buffer size limits
* Remove multiplication by 4 in blend buffer allocation (we use units of u32)
* Move buffer sizes from BumpAllocators to Config
* Add comments about early exit
2023-01-18 21:36:32 -05:00
Chad Brokaw c66e7a270c
add comments for buffer sizes
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
2023-01-17 22:48:53 -05:00
Chad Brokaw 1f7ba765e9
comment typo
Co-authored-by: Daniel McNab <36049421+DJMcNab@users.noreply.github.com>
2023-01-17 22:48:11 -05:00
Chad Brokaw 1e8d194b6a initial GPU side work for robust memory
This should handle everything on the GPU side except for blend stack loading/storing in fine.
2023-01-17 14:08:20 -05:00
Daniel McNab 44058a8578
Improve the svg parser (#247)
* Improve the svg parser

* Handle `opacity`

* Double the segments buffer

* Rotate the multiplication

This matches firefox's output, although it is contrary to my use
of 3d transformation matrices

* Double ptcl size

Seems to be required to show entire scene at 4k
2023-01-16 18:22:35 +00:00
Daniel McNab db4fc4e449
Give buffers names when buffer_labels feature is enabled (#254) 2023-01-16 17:16:45 +00:00
Spencer C. Imbleau 4fc94a1d4b clippy fixes 2023-01-14 11:07:07 -05:00
Daniel McNab eec111c633
Support click and drag for svgs, as well as scene fragment caching (#244)
* Support caching the image, and click and drag motion

* Remove debug print

* Clean up examples to have command line parsing

* Address review comments
2023-01-13 19:30:08 +00:00
Raph Levien 3003e42acb
Merge pull request #235 from linebender/large_pathtag
Support for larger pathtags
2023-01-11 07:56:15 -08:00
Chad Brokaw 3606184cf6 better naming 2023-01-08 18:36:14 -05:00
Chad Brokaw ec956d859b add function to render directly from an encoding 2023-01-08 18:34:22 -05:00
Chad Brokaw dbe7f27768 Public encoding API
This exposes significantly more of the previously internal encoding guts.

This is beneficial for its own sake as there always seem to be new and interesting things that are supported by the encoding and GPU pipeline that are not directly exposed by the scene builder.

The secondary purpose is laying the groundwork for scene *de*coding and processing. This will enable us to implement various stages of the pipeline on the CPU.
2023-01-06 16:52:41 -05:00
Raph Levien d94257a7c5 Support for larger pathtags
Previously there was a limit of 256k pathtags in a scene, due to the need for multi-dispatch prefix sum for the pathtag monoid. This patch increases the limit to 64M, which ought to be enough for most applications.

It works by having 4 dispatches for the pathtag prefix sum: 2 to reduce, then 2 to scan.
2023-01-05 14:25:21 -08:00
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00
Renamed from vello/src/render.rs (Browse further)