Commit graph

11 commits

Author SHA1 Message Date
Raph Levien 7adb300671 Double-buffer scene buffer
Pipeline the CPU and GPU work so that two frames can be in flight at
once.

This dramatically improves the performance especially on Android. Note
that I've also changed the default configuration to be 3 frames in
flight and FIFO mode.
2021-10-21 14:28:27 -07:00
Raph Levien 4b2a720289 Animating scene
Make the scene dependent on timing.

This commit patches the HAL to reuse command buffers; this works well on
Vulkan and prevents a leak, but breaks the other back-ends. That will
require a solution, possibly including plumbing up the resource lifetime
responsibilities to the client.

Other things might be hacky as well.
2021-09-06 10:18:14 -07:00
Raph Levien 9cab8b8131 Switch to swash
Use swash instead of ttf-parser.

We can definitely do higher-level use of the swash crate, but this
leaves the integration pretty much as-is.
2021-08-18 12:11:06 -07:00
Raph Levien 660d7b8e91 Make canvas size dynamic
Instead of hard-coding the canvas size, pass it in on renderer creation.

It's still fixed on desktop, but on Android it gets the size from the
window.
2021-08-17 08:34:23 -07:00
Raph Levien c08e6c300d Small cleanup
Fix winit and android targets.
2021-08-11 13:10:37 -07:00
Raph Levien 6f707c4c62 Start work on gradients
WIP. Most of the GPU-side work should be done (though it's not tested
end-to-end and it's certainly possible I missed something), but still
needs work on encoding side.
2021-07-12 06:56:52 -07:00
Raph Levien bae185efbd API reorg
Move types into the toplevel and hide implementation details. Remove
deref of hub CmdBuf to mux. Restrict public visibility of internals.

Most items have some docs, though improvements are still possible. In
particular, there should be detailed safety info.
2021-05-29 21:11:02 -07:00
Raph Levien 7d7c86c44b API changes and cleanup
Add workgroup size to dispatch call (needed by metal). Change all fence
references to mutable for consistency.

Move backend traits to a separate file (move them out of the toplevel
namespace in preparation for the hub types going there, to make the
public API nicer).

Add a method and macro for automatically choosing shader code, and
change collatz example to generate all 3 kinds on build.
2021-05-28 16:14:39 -07:00
Raph Levien 2ecfc7a414 Wire hub to mux
Make the hub abstraction connect to the mux, rather than directly to the
Vulkan back-end.

As of this commit, both command line and winit examples work (on
Vulkan). In theory it should be possible to get them working on Dx12 as
well by translating the shader code, but there's a lot that can go
wrong.

This commit also contains a bunch of changes to mux to make conditional
compilation of match arms work, and new methods to support swapchain.
2021-05-26 09:30:07 -07:00
Raph Levien f04da3af9d Add multiplexer abstraction
Adds a new "mux" module which can have multiple backends. As of this
commit, it's not wired up at all, but the functionality should be
reasonably complete.

Minor tweaks to the backend trait to accommodate this, mostly changing
Fence and Semaphore to references so they don't need to be Copy.

Part of the work toward #95
2021-05-25 15:12:37 -07:00
Raph Levien e6b2cc7b2b Android test application
Adds an example binary that can be run with `cargo apk`.

One thing that will still need manual tuning (for now) is the size of
the canvas. A good followup is to sense that from the window size.
2021-04-05 16:23:11 -07:00