Chad Brokaw
fe6ed00447
merging Cargo.lock is fun
2022-10-19 15:44:30 -04:00
Chad Brokaw
fd14495db6
Merge branch 'api2' of https://github.com/dfrg/piet-gpu into api2
2022-10-19 15:36:44 -04:00
Chad Brokaw
91a6d59cdc
Update Cargo.lock
2022-10-19 15:23:18 -04:00
Chad Brokaw
c616c69dd8
update tests
2022-10-19 15:21:57 -04:00
Chad Brokaw
ca6c43adab
update dependencies
2022-10-19 15:21:29 -04:00
Chad Brokaw
09773f89a3
fix gradient ramp color packing
2022-10-19 15:20:04 -04:00
Chad Brokaw
6c5a2cb4f4
macOS fixes
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* Fix call to removed encoded_scene method in pgpu-render
* Add new ImageFormat::Surface variant to select a pixel format that matches the platform specific surface format. This makes gradients consistent across platforms.
2022-10-19 15:20:04 -04:00
Chad Brokaw
c84d1f6df5
format :(
2022-10-19 15:20:04 -04:00
Chad Brokaw
d07fda8ef8
Make transforms stateless
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Removes the transform state mutator from SceneBuilder and adds transform parameters to push_layer, fill and stroke methods.
2022-10-19 15:20:04 -04:00
Chad Brokaw
c0fcdbad58
make gradient ramps late bound
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Removes ResourceContext type. This makes scenes and fragments nearly identical. Should they be merged?
2022-10-19 15:20:04 -04:00
Chad Brokaw
782e7d51d2
Remove piet API & replace w/ fragments
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Removes the dependency on the piet crate and replaces all uses with the scene crate. Also does some cleanup of the scene API, renaming some types and moving them all to the crate root for better ergonomics.
2022-10-19 15:19:20 -04:00
Chad Brokaw
73833eb7c3
update tests
2022-10-19 15:05:23 -04:00
Chad Brokaw
14247770aa
update dependencies
2022-10-19 14:58:54 -04:00
Chad Brokaw
f7b1bca18b
fix gradient ramp color packing
2022-10-19 14:29:40 -04:00
Raph Levien
12fe2c10bc
Merge pull request #191 from linebender/version_bump
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Update dependencies
2022-10-18 07:30:59 -07:00
Raph Levien
c5d71b4349
Pare down winit features to reduce bloat
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Co-authored-by: m-hugo <56653363+m-hugo@users.noreply.github.com>
2022-10-18 07:18:45 -07:00
Raph Levien
b63df8e9b8
Fix android example
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Updates the android example to use latest ash plumbing.
2022-10-17 20:30:57 -07:00
Raph Levien
69d16ac209
Fix ash and raw_window_handle breakage
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Follow API changes introduced by ash, ash_window, and raw_window_handle.
Also updates ash_window to 0.12.
Note: this doesn't fix the android client.
2022-10-17 18:12:41 -07:00
Raph Levien
8e3df2573c
Update dependencies
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Update various dependencies to latest.
2022-09-21 17:26:02 -07:00
Chad Brokaw
a6597af52a
macOS fixes
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* Fix call to removed encoded_scene method in pgpu-render
* Add new ImageFormat::Surface variant to select a pixel format that matches the platform specific surface format. This makes gradients consistent across platforms.
2022-08-17 16:06:48 -04:00
Chad Brokaw
8ee317a922
format :(
2022-08-16 14:55:59 -04:00
Chad Brokaw
7fe022228a
Make transforms stateless
...
Removes the transform state mutator from SceneBuilder and adds transform parameters to push_layer, fill and stroke methods.
2022-08-16 14:52:04 -04:00
Chad Brokaw
cd25528abd
make gradient ramps late bound
...
Removes ResourceContext type. This makes scenes and fragments nearly identical. Should they be merged?
2022-08-11 18:00:53 -04:00
Chad Brokaw
2e8781fbb6
Remove piet API & replace w/ fragments
...
Removes the dependency on the piet crate and replaces all uses with the scene crate. Also does some cleanup of the scene API, renaming some types and moving them all to the crate root for better ergonomics.
2022-08-11 15:29:15 -04:00
Chad Brokaw
9dd4559b00
Merge pull request #188 from dfrg/cpath
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Expose path rendering in C API
2022-08-09 11:42:40 -04:00
Chad Brokaw
6b7f991da5
Merge pull request #185 from dfrg/xform2
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Encode absolute transforms
2022-08-08 12:14:06 -04:00
Chad Brokaw
5a127e09a5
Expose path rendering in C API
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* capi: Add PathIter type and support for encoding fills
* capi: Minimal support for brushes (solid color only)
* Add flush method to command buffers
* Better initial heuristic for memory buffer size based on target dimensions
2022-08-08 01:03:27 -04:00
Chad Brokaw
2e8be24fc9
fix fragment transform logic
2022-08-05 14:00:30 -04:00
Chad Brokaw
d7773bf877
formatting
2022-07-16 16:49:18 -04:00
Chad Brokaw
2c258363ad
restore tile.h to maintain sync with tile.rs
2022-07-16 16:48:04 -04:00
Chad Brokaw
8943fa7ea6
encode absolute transforms
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This removes the GPU transform stage, changes shaders to reference transforms directly from the scene, and modifies the render context to maintain a transform stack.
2022-07-15 14:36:20 -04:00
Chad Brokaw
e328bea0b8
Merge pull request #184 from dfrg/multi-surface
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Separate Instance and Surface creation in HAL
2022-07-15 13:16:47 -04:00
Chad Brokaw
d6ffe970f9
Make graphics support non-optional for Vulkan
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This also removes the new present flag, deletes some commented code and explains the lack of surface validation in device selection.
2022-07-15 13:14:12 -04:00
Chad Brokaw
fb952de1f3
Update piet-gpu/bin/android.rs
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Co-authored-by: Raph Levien <raph.levien@gmail.com>
2022-07-15 12:49:40 -04:00
Chad Brokaw
007ec6cdc0
cargo fmt
2022-07-14 15:29:43 -04:00
Chad Brokaw
f9bbb25a4b
fix formatting
2022-07-14 15:08:18 -04:00
Chad Brokaw
ffaf8b06a4
restore .gitignore
2022-07-14 15:07:29 -04:00
Chad Brokaw
58721dc5c2
fix new API use for android example
2022-07-14 15:03:27 -04:00
Chad Brokaw
8de34f8728
remove shader gen directories
2022-07-14 14:57:17 -04:00
Chad Brokaw
af55dbfa4e
make it work on mac/metal
2022-07-14 14:52:44 -04:00
Chad Brokaw
9626eaa19b
separate instance and surface creation
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This separates creation of Instance and Surfaces, allowing for rendering to multiple windows.
2022-07-14 14:46:46 -04:00
Commit by GitHub Action
bbdd4432f5
commit compiled shaders
2022-07-14 14:28:45 +00:00
Commit by GitHub Action
d529d3b0e8
merge from dev branch - dev
2022-07-14 14:28:25 +00:00
Raph Levien
bfa4abf642
Merge pull request #181 from linebender/mem2
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Implement robust dynamic memory
2022-07-14 07:27:38 -07:00
Raph Levien
78bdd08f01
Add ref_name to commit message
2022-07-14 07:25:18 -07:00
Commit by GitHub Action
cac14a0aa7
merge from dev branch
2022-07-14 04:33:57 +00:00
Raph Levien
d5b04a69dd
Merge pull request #183 from linebender/winit_0_26
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Update winit to 0.26.1
2022-07-13 21:33:11 -07:00
Raph Levien
1a20fe78f6
Portability fixes
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Makes the changes work on Windows and Android.
2022-07-13 17:43:28 -07:00
Raph Levien
61598d2da0
Gather timing statistics from RenderDriver
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Also change command line binaries to use new abstraction.
2022-07-13 17:01:48 -07:00
Raph Levien
169f053003
Update winit to 0.26.1
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This is mostly to silence security warnings about a nix vulnerability.
2022-07-13 12:45:17 -07:00