Commit graph

4 commits

Author SHA1 Message Date
Raph Levien 228bfc88cd Add scene types
This patch adds a module that contains both scene and ptcl types (very
lightly adapted from piet-metal), as well as infrastructure for encoding
Rust-side.

WIP, it's not wired up in either the shader or on the Rust side.
2020-04-16 18:19:58 -07:00
Raph Levien 86e52a3f47 Start image rendering
Populates the piet-gpu subdir, with an extremely simple renderer. The
main program saves the image to a PNG.

Contains a few fixes (I was confused about the need for multiple
bindings, as opposed to multiple descriptors within a binding).
2020-04-16 14:04:40 -07:00
Raph Levien afd47a7edd Start piet-gpu-derive
This version will be similar but somewhat different to what's in
piet-metal now. Hopefully a little simpler to use (no distinction
between packed and unpacked structs) and better structured.
2020-04-07 21:44:48 -07:00
Raph Levien 1b0248fbbf Starting piet-gpu repo
This brings in a bunch of code from vk-toy but doesn't yet do anything.
2020-04-05 15:17:26 -07:00