Adds full support for COLRv1 radial gradients based on the two-point conical gradient algorithm at https://skia.org/docs/dev/design/conical/
Also adds robustness to degenerate cases in gradient encoding:
* Radial where p0 == p1 && r0 == r1 renders transparent solid
* Empty stops render as transparent solid
* Single stop renders as solid
This patch implements the pad, repeat and reflect extend modes for gradient brushes. Adds a new example demonstrating the functionality.
Also fixes a few bugs:
* Clamps alpha in blend.wgsl for the `blend_compose` function. The `Plus` mode was generating `alpha > 1.0` leading to incorrect rendering.
* Small change to radial gradients in fine.wgsl to reject pixels outside the cone when the circles don't nest. This requires further work to properly extend the cone when one of the radii is not 0.
The examples logged the total processing time for an SVG including both
parse and GPU buffer encoding times. Times for these two operations are
now logged separately.
This change moves the vello encoding logic to a new crate under
crates/encoding. Combined with the `vello_shaders` crate, this enables
lightweight integration of the Vello pipelines into renderers that don't
depend on wgpu (or perhaps written in languages other than Rust).
The Scene/Fragment API currently remain the vello crate.
Using vector graphics for the image doesn't make a huge amount of sense. The flower photo is by Raph and happily licensed to anyone who wants to use it.
This allows the graph to display at a reasonable scale in the face of
fluctuations and a max recorded sample that is much larger than the
current average.
The Auto* modes should have wider compatibility as they implement
fallback behavior based on what the platform supports. This also means
that on web "vsync off" will likely be incorrect.
Added a module for frame time statistics and UI layer that displays
the average, minimum, and maximum frame time alongside FPS. The UI
can be toggled by pressing the `S` key.
* Add comment about naughty ptr2int cast
* Change Option to anyhow::Result in test scene ImageCache
* Replace magic constant with pixel stride from selected format