As stated by the README, the intention is for the shaders to be
provided under the terms of the Unlicense in addition to the MIT
and Apache-2.0 licenses.
While here, add a self-contained UNLICENSE file to replace the
external reference to unlicense.org.
The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.