Commit graph

19 commits

Author SHA1 Message Date
Raph Levien 115cb855d9 Query extensions at runtime
Don't run extensions unless they're available. This includes querying
for descriptor indexing, and running one of two versions of kernel4
depending on whether it's enabled.

Part of the support needed for #78
2021-04-08 15:11:15 -07:00
Elias Naur 9be0faba6f piet-gpu-types: remove unused scene elements
Delete image compute shader as well; it is unused.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-27 18:57:53 +02:00
Raph Levien 0f44bc8b78 Start GPU-side flattening
This starts the work on GPU-side flattening by plumbing curves through.
2020-06-09 16:01:47 -07:00
Raph Levien af0a1af8e1 Make fills work
The backdrop propagation is slow but it does work.
2020-06-05 22:40:44 -07:00
Raph Levien 294f6fd1db Experiment with new sorting scheme
Path segments are unsorted, but other elements are using the same
sort-middle approach as before.

This is a checkpoint. At this point, there are unoptimized versions
of tile init and coarse path raster, but it isn't wired up into a
working pipeline. Also observing about a 3x performance regression in
element processing, which needs to be investigated.
2020-06-03 09:29:25 -07:00
Raph Levien a616b4d010 Rework right_edge computation in elements
Trying to fit it into the fancy monad doesn't really work, so use a
more straightforward approach to compute it from the aggregate.

Also add yEdge logic (basically copying piet-metal). With a fix to
ELEMENT_BINNING_RATIO (which I had simply gotten wrong), the example
renders almost correctly, with small bounding box artifacts.
2020-05-21 10:00:56 -07:00
Raph Levien 1240da3870 Delete old-style kernels and buffers
Pave the way for the coarse raster pass to write to the ptcl buffer.
2020-05-15 15:24:37 -07:00
Raph Levien cc89d0e285 Starting coarse rasterizer
Working down the pipeline.

WIP
2020-05-13 21:39:47 -07:00
Raph Levien 343e4c3075 Binning stage
Adds a binning stage. This is a first draft, and a number of loose ends
exist.
2020-05-12 17:34:15 -07:00
Raph Levien 9a8854ffab Experimenting with sort-middle
Starting a prototype that explores the sort-middle approach. This
commit has a prefix sum pass computing state per element.
2020-05-12 08:54:09 -07:00
Raph Levien aa83d782ed Fills
Adds fills, and has more or less working tiger render (with artifacts).
2020-05-01 19:42:20 -07:00
Raph Levien b23fe25177 Use linked list strategy for segments
Trying to allocate them contiguously wasn't good.
2020-04-28 22:25:57 -07:00
Raph Levien cb06b1bc3d Implement stroked polylines
This version seems to work but the allocation of segments has low
utilization. Probably best to allocate in chunks rather than try to
make them contiguous.
2020-04-28 18:45:59 -07:00
Raph Levien e1c0e448ef Encode stroke in scene
This just adds the first step of polyline stroking, which is adding it
to the scene. Also just a bit of cleaning up of dimensions into one
header file.
2020-04-25 08:24:46 -07:00
Raph Levien 8d51ccbc74 Add draft kernel 4
Render from ptcl rather than original scene.
2020-04-21 19:30:14 -07:00
Raph Levien 6976f877e0 Add first draft of kernel 3
A fairly simple approach, but it adds the translation (not tested yet
in scene encoding) and does bounding box culling.
2020-04-21 18:49:50 -07:00
Raph Levien 2ed89dd65e First draft of kernel 1
Output of kernel 1 is validated by simple inspection, next step is to
wire it up properly.
2020-04-20 18:07:18 -07:00
Raph Levien 3c35899a2f Render circles
WIP
2020-04-17 16:01:37 -07:00
Raph Levien 86e52a3f47 Start image rendering
Populates the piet-gpu subdir, with an extremely simple renderer. The
main program saves the image to a PNG.

Contains a few fixes (I was confused about the need for multiple
bindings, as opposed to multiple descriptors within a binding).
2020-04-16 14:04:40 -07:00