Elias Naur
bc01180519
piet-gpu/shader: delete unused is_fill from elements.comp
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Delete debug code as well.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-25 20:59:54 +01:00
Elias Naur
61810b1bff
Merge pull request #34 from eliasnaur/master
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implement clip paths
2020-10-16 11:34:52 +02:00
Elias Naur
8fab45544e
shader: implement clip paths
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Expand the the final kernel4 stage to maintain a per-pixel mask.
Introduce two new path elements, FillMask and FillMaskInv, to fill
the mask. FillMask acts like Fill, while FillMaskInv fills the area
outside the path.
SVG clipPaths is then representable by a FillMaskInv(0.0) for every nested
path, preceded by a FillMask(1.0) to clear the mask.
The bounding box for FillMaskInv elements is the entire screen; tightening of
the bounding box is left for future work. Note that a fullscreen bounding
box is not hopelessly inefficient because completely filling a tile with
a mask is just a single CmdSolidMask per tile.
Fixes #30
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-09 13:20:26 +02:00
Elias Naur
55cfd472a5
shader: delete unused code
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Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-10-09 13:20:26 +02:00
Elias Naur
db6172d811
Merge pull request #33 from eliasnaur/master
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piet-gpu-types: remove unused types
2020-09-27 23:47:38 +02:00
Elias Naur
9be0faba6f
piet-gpu-types: remove unused scene elements
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Delete image compute shader as well; it is unused.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-27 18:57:53 +02:00
Elias Naur
fa9bf0dc2b
piet-gpu-types: remove unused ptcl types
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Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-27 18:30:33 +02:00
Elias Naur
dceb0f9412
piet-gpu-types: remove unused annotated types
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Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-21 10:55:58 +02:00
Elias Naur
02a6bfbb6c
Merge pull request #32 from eliasnaur/master
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Clean up, add maximum workgroup size control
2020-09-16 08:44:48 +02:00
Elias Naur
ac3ac3ddff
shader: introduce a crude setting for adjusting the maximum workgroup size
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Both the Vulkan and OpenGL ES spec allow implementations to limit workgroups to
128 threads. Add a LG_WG_FACTOR setting for easy switching between 128 and 256
threads, with 256 being kept as the default setting.
Manually tested that LG_WG_FACTOR = 0 (128 threads) works as expected.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-13 13:04:13 +02:00
Elias Naur
326f7f0d03
shader: delete more unused code and variables
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Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-09-13 13:03:56 +02:00
Brian Merchant
a73e7cf282
Merge pull request #31 from eliasnaur/master
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compute IMAGE_WIDTH and IMAGE_HEIGHT; remove dead code from setup.h
2020-09-04 03:34:59 -07:00
Elias Naur
05636995dd
compute IMAGE_WIDTH and IMAGE_HEIGHT; remove dead code from setup.h
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Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-29 15:03:40 +02:00
Elias Naur
fa38101e39
Merge pull request #29 from eliasnaur/master
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shader: remove dead code
2020-08-28 17:57:45 +02:00
Elias Naur
de4f963ba0
shader: remove dead code
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Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-28 17:37:46 +02:00
Raph Levien
d5106e8a7e
Merge pull request #28 from eliasnaur/master
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Fix linewidth transformations
2020-08-24 09:10:31 -07:00
Elias Naur
cfd57361c4
Fix linewidth transformations
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The transformation determinant is signed, but we're only interested in
the absolute scale for transforming linewidths.
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2020-08-24 16:12:18 +02:00
Brian Merchant
72e2dfab3d
Merge pull request #27 from bzm3r/vestige-cleanup
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Clean up bits of right edge tracking logic left over from sort-middle.
2020-08-15 16:30:20 -07:00
bhmerchant@gmail.com
d836d21d12
Clean up bits of right edge tracking logic left over from sort-middle.
2020-08-12 19:57:14 -07:00
Raph Levien
724c4899f2
Merge pull request #26 from linebender/license
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Add unlicense
2020-07-02 23:22:42 -07:00
Raph Levien
4470cdeccc
Add unlicense
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Also take the opportunity to add more links to the README and adopt
the Rust code of conduct.
2020-07-02 17:32:14 -07:00
Raph Levien
2c0f1d3cdd
Merge pull request #25 from ztlpn/fix-mapping-size
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Fix read mapping size in the Vulkan adapter
2020-07-02 11:45:50 -07:00
Alexey Zatelepin
9667c34e7e
Fix read mapping size (size is number of bytes, not number of items)
2020-07-02 21:32:17 +03:00
Raph Levien
368721e317
Merge pull request #24 from msiglreith/docs
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Shader documentation and a slight cleanup
2020-07-01 17:30:16 -07:00
Raph Levien
46d0e7cea2
Merge pull request #22 from kant/patch-1
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Minor fix on paragraph 35
2020-06-29 07:21:59 -07:00
msiglreith
1cc5c7ac0d
Shader documentation and a slight cleanup
2020-06-28 15:37:27 +02:00
Darío Hereñú
9b87de055f
Minor fix on paragraph 35
2020-06-15 11:15:32 -03:00
Raph Levien
258bf6890a
Merge pull request #21 from msiglreith/update-winit
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Update winit example
2020-06-14 14:42:48 -07:00
msiglreith
eed71721eb
Update winit example
2020-06-14 23:32:59 +02:00
Raph Levien
dc5facd198
Merge pull request #20 from linebender/sorta
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A sorta-middle architecture
2020-06-13 13:40:48 -07:00
Raph Levien
65f802894c
Merge branch 'master' into sorta
2020-06-13 07:30:40 -07:00
Raph Levien
daa7c9dd64
Merge branch 'sort_middle'
2020-06-11 16:17:40 -07:00
Raph Levien
73df5534a1
Merge pull request #19 from linebender/sort_middle
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Bring sort_middle branch to master
2020-06-11 16:16:10 -07:00
Raph Levien
b23113461b
Minor cleanups
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Get rid of warnings. Do cargo update to bump deps.
2020-06-10 14:10:28 -07:00
Raph Levien
79cc9da811
Fancy flattening
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Implement same flattening algorithm as kurbo.
2020-06-09 20:45:19 -07:00
Raph Levien
eaa1d261c3
Sederberg error metric
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Use proper math to compute number of subdivisions. This works but is not
very satisfying, as it over-subdivides.
2020-06-09 18:43:49 -07:00
Raph Levien
b571e0d10c
Continue wiring up gpu-side flattening
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All segments given to path coarse raster are cubics. Flatten to
quadratics.
This works but the quality is not (yet) good.
2020-06-09 17:56:11 -07:00
Raph Levien
0f44bc8b78
Start GPU-side flattening
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This starts the work on GPU-side flattening by plumbing curves through.
2020-06-09 16:01:47 -07:00
Raph Levien
3a8227d025
Non-load balanced coarse path raster
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This is a bit of a revert of the load-balanced ("more parallel") coarse
path rasterizer, but includes fills and also uses atomicExchange.
I'm doing it this way because it should be considerably easier to do
flattening in this structure, even though there will be some performance
regression.
2020-06-09 15:09:53 -07:00
Raph Levien
7118c8efc1
Fix backdrop of segments to left of viewport
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Make sure we account for backdrop in segments clipped out of viewport.
2020-06-09 10:25:22 -07:00
Raph Levien
6db4e20bbb
More parallel backdrop propagation
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This is a nice improvement but still not great on tiger.
2020-06-06 08:23:40 -07:00
Raph Levien
af0a1af8e1
Make fills work
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The backdrop propagation is slow but it does work.
2020-06-05 22:40:44 -07:00
Raph Levien
feeaa31fd1
Merge pull request #17 from linebender/cli_args
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Command line arguments
2020-06-05 09:04:55 -07:00
Raph Levien
f9f5961428
Use atomicExchange over atomicCompSwap
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Significant perf win (approx 2x in the path coarse rasterizer)
2020-06-05 08:24:26 -07:00
Raph Levien
e5dd9ae01e
More parallel path coarse raster
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Use fancier load balancing algorithm for coarse rendering of paths.
Seems to work and an improvement in some cases.
2020-06-04 17:42:33 -07:00
Raph Levien
877da4a98e
Faster coarse raster
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Store a lot more tile context in shared memory and do the work from
that.
2020-06-04 10:39:08 -07:00
Raph Levien
e1aa9b2f5d
Remove bbox guard
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It's probably not necessary.
This development still work in progress.
2020-06-03 20:59:19 -07:00
Raph Levien
7f4a6523a8
Filter sparse tiles
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Have a more-parallel read of the tile structures based on bbox coverage,
and only set the bit when the tile isn't empty.
This is a speedup, but there is some duplicated work and it is possible
to improve it further.
2020-06-03 17:55:42 -07:00
Raph Levien
63ba45c774
Fix performance issues
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Use larger workgroup for tile initialization (utilization was poor).
Provide correct element count to coarse rasterizer.
2020-06-03 15:32:58 -07:00
Raph Levien
ff8cee059c
Optimize tile allocation
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Use parallel scheme to zero out tiles.
2020-06-03 14:46:41 -07:00