Commit graph

12 commits

Author SHA1 Message Date
Chad Brokaw 093af31e05 address initial review feedback
* move "formerly piet-gpu" text from title to body in readme
* use [T;N]::map() for affine conversion functions
2022-12-09 14:17:16 -05:00
Chad Brokaw 628bc9566d Rename piet-wgsl to vello!
Also drops the scene crate and moves the code to the main project.
2022-12-09 13:23:03 -05:00
Daniel McNab c689767782
Remove the old pipeline (#209)
Remove the old hal and pipeline. 

Update the README to reflect this
2022-11-27 16:02:16 +00:00
Elias Naur 18c0da02e5
Clarify licensing for WGSL shaders (#205)
As stated by the README, the intention is for the shaders to be
provided under the terms of the Unlicense in addition to the MIT
and Apache-2.0 licenses.

While here, add a self-contained UNLICENSE file to replace the
external reference to unlicense.org.
2022-11-19 16:45:42 +00:00
Raph Levien db49bed50c Doc improvements
Explain the shader compilation approach. Also add links while I'm at it.
2022-07-13 12:07:55 -07:00
Nils Martel 96f39af14b
Use proper hyperlink in README 2021-11-15 11:25:17 +01:00
Raph Levien 619fc8d4eb Merge branch 'master' into dx12 2021-05-16 10:19:06 -07:00
Raph Levien abf8aeef1f Add vision document 2020-12-10 09:15:50 -08:00
Raph Levien d63583083c Start DX12 backend
Very early so far, but cool to have a branch for it.
2020-11-24 10:32:49 -08:00
Raph Levien 4470cdeccc Add unlicense
Also take the opportunity to add more links to the README and adopt
the Rust code of conduct.
2020-07-02 17:32:14 -07:00
Darío Hereñú 9b87de055f
Minor fix on paragraph 35 2020-06-15 11:15:32 -03:00
Raph Levien 5c147b8576 Licenses and README 2020-04-15 08:56:39 -07:00