Daniel McNab
c689767782
Remove the old pipeline ( #209 )
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Remove the old hal and pipeline.
Update the README to reflect this
2022-11-27 16:02:16 +00:00
Elias Naur
18c0da02e5
Clarify licensing for WGSL shaders ( #205 )
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As stated by the README, the intention is for the shaders to be
provided under the terms of the Unlicense in addition to the MIT
and Apache-2.0 licenses.
While here, add a self-contained UNLICENSE file to replace the
external reference to unlicense.org.
2022-11-19 16:45:42 +00:00
Raph Levien
db49bed50c
Doc improvements
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Explain the shader compilation approach. Also add links while I'm at it.
2022-07-13 12:07:55 -07:00
Nils Martel
96f39af14b
Use proper hyperlink in README
2021-11-15 11:25:17 +01:00
Raph Levien
619fc8d4eb
Merge branch 'master' into dx12
2021-05-16 10:19:06 -07:00
Raph Levien
abf8aeef1f
Add vision document
2020-12-10 09:15:50 -08:00
Raph Levien
d63583083c
Start DX12 backend
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Very early so far, but cool to have a branch for it.
2020-11-24 10:32:49 -08:00
Raph Levien
4470cdeccc
Add unlicense
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Also take the opportunity to add more links to the README and adopt
the Rust code of conduct.
2020-07-02 17:32:14 -07:00
Darío Hereñú
9b87de055f
Minor fix on paragraph 35
2020-06-15 11:15:32 -03:00
Raph Levien
5c147b8576
Licenses and README
2020-04-15 08:56:39 -07:00