Daniel McNab
17096ad878
Update for Bevy 0.10 and other dependencies ( #290 )
2023-03-16 15:44:10 +00:00
Chad Brokaw
5e216adfa8
Merge branch 'main' into glyph-run
2023-03-06 08:17:45 -05:00
Daniel McNab
5156447346
Make the with_winit
example run on android ( #273 )
2023-03-05 11:33:30 +00:00
Chad Brokaw
15efb8b3f6
fixes after rebase
...
* remove SceneBuilder::finish() calls
* remove old Config struct
* comment about syncing structs in config.wgsl
2023-03-03 20:46:50 -05:00
Arman Uguray
3bbf108df5
Renamed clear_color to base_color; addressed review comments
2023-03-02 14:29:44 -08:00
Arman Uguray
05fa8c7c39
RenderParams struct for render-time options
...
The texture and surface render API now takes render-time parameters
(such as clear color, target width/height) as a RenderParams struct.
The examples have been updated to demonstrate this. The with_winit
example now accepts a clear color as a command line option.
2023-03-02 11:25:19 -08:00
Arman Uguray
fb4cfcdc9e
Merge pull request #275 from DJMcNab/bevy_stageless
...
Migrate the bevy example to stageless
2023-02-07 13:35:03 -08:00
Daniel McNab
ef44c17f92
Update dependencies, and add more metadata ( #272 )
2023-02-06 20:12:46 +00:00
Daniel McNab
7abbf2ece2
Migrate the bevy example to stageless
2023-02-06 15:45:36 +00:00
Daniel McNab
020a7f5c01
Split the examples into frontends with a shared scene repository ( #262 )
2023-02-03 10:22:39 +00:00
Daniel McNab
f84e244fd7
Update to wgpu 0.15 ( #263 )
2023-01-31 16:07:03 +00:00
Chad Brokaw
516fd6c981
Update for peniko changes
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This applies updates for the gradient API in peniko and pins the git dependency so prevent further breakage. Also removes Cargo.lock.
2023-01-17 12:31:57 -05:00
Daniel McNab
ff59839737
Move the vello crate to the workspace root ( #231 )
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* Move the vello crate to the root of the crate
* Add warning that README is work in progress
* Add newline in warning
* Move the unlicense into the shader folder
* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00