This turns on clippy checking and also fixes all lints in the code.
Many lints are obvious improvements. Only a small number are slightly annoying, so I think overall worth having a vanilla default config.
The texture and surface render API now takes render-time parameters
(such as clear color, target width/height) as a RenderParams struct.
The examples have been updated to demonstrate this. The with_winit
example now accepts a clear color as a command line option.
* Move the vello crate to the root of the crate
* Add warning that README is work in progress
* Add newline in warning
* Move the unlicense into the shader folder
* Fixup wgsl-analyzer include paths