Commit graph

19 commits

Author SHA1 Message Date
Daniel McNab ed60031185
Add hot reloading of shaders to the winit example (#252) 2023-01-16 17:24:48 +00:00
Daniel McNab db4fc4e449
Give buffers names when buffer_labels feature is enabled (#254) 2023-01-16 17:16:45 +00:00
Spencer C. Imbleau 4fc94a1d4b clippy fixes 2023-01-14 11:07:07 -05:00
Daniel McNab eec111c633
Support click and drag for svgs, as well as scene fragment caching (#244)
* Support caching the image, and click and drag motion

* Remove debug print

* Clean up examples to have command line parsing

* Address review comments
2023-01-13 19:30:08 +00:00
Raph Levien ed437f7ffc Rustfmt 2023-01-12 21:11:54 -08:00
Raph Levien 4907186de4 Prototype of buffer reuse
This helps performance but not all performance issues have been resolved. Nontrivial CPU goes into write_buffer, and it's also possible that there isn't enough overlapping between CPU and GPU work.
2023-01-12 20:43:58 -08:00
Chad Brokaw a9aa3f9cab
Merge pull request #242 from linebender/evenodd
Support even-odd fill rule
2023-01-11 14:13:24 -05:00
Raph Levien 3003e42acb
Merge pull request #235 from linebender/large_pathtag
Support for larger pathtags
2023-01-11 07:56:15 -08:00
Chad Brokaw c6ac5bf590 Support even-odd fill rule
Add logic for handling the even-odd fill rule to `SceneBuilder` and the coarse and fine shaders.
2023-01-10 15:22:04 -05:00
Rose Hudson c5401e777e Update winit example to use new multi-adapter API 2023-01-09 13:00:00 +00:00
Rose Hudson f0faadc356 Add multi-adapter support
some `RenderContext` stuff is now `DeviceHandle` stuff, and device
handles are created alongside surfaces to ensure compatibility, but are
reused if possible.

Fixes #224 wgpu Adapter and Surface might not be compatible
2023-01-09 13:00:00 +00:00
Chad Brokaw 3ea8eef839
Merge pull request #239 from linebender/new-encoding
Public encoding API
2023-01-08 18:41:09 -05:00
Chad Brokaw 3606184cf6 better naming 2023-01-08 18:36:14 -05:00
Chad Brokaw ec956d859b add function to render directly from an encoding 2023-01-08 18:34:22 -05:00
Chad Brokaw 520f6d0d41 Address review feedback.
* remove area clamp in fine (now in #241)
* make DrawTag::info_size() const fn
* document DrawColor rgba field
* change Monoid type parameter to an associated type and describe the additional Default constraint
* consistent parens in PathTag::is_subpath_end
* add comments for 32-bit path segment types in PathTag

* also adds low level encoding functions for the three currently supported brushes
2023-01-08 17:10:05 -05:00
Duane Johnson 3e8a4813f0
Update references to piet-gpu where it makes sense (#240) 2023-01-08 16:15:51 +00:00
Chad Brokaw dbe7f27768 Public encoding API
This exposes significantly more of the previously internal encoding guts.

This is beneficial for its own sake as there always seem to be new and interesting things that are supported by the encoding and GPU pipeline that are not directly exposed by the scene builder.

The secondary purpose is laying the groundwork for scene *de*coding and processing. This will enable us to implement various stages of the pipeline on the CPU.
2023-01-06 16:52:41 -05:00
Raph Levien d94257a7c5 Support for larger pathtags
Previously there was a limit of 256k pathtags in a scene, due to the need for multi-dispatch prefix sum for the pathtag monoid. This patch increases the limit to 64M, which ought to be enough for most applications.

It works by having 4 dispatches for the pathtag prefix sum: 2 to reduce, then 2 to scan.
2023-01-05 14:25:21 -08:00
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00