Commit graph

5 commits

Author SHA1 Message Date
Elias Naur 18c0da02e5
Clarify licensing for WGSL shaders (#205)
As stated by the README, the intention is for the shaders to be
provided under the terms of the Unlicense in addition to the MIT
and Apache-2.0 licenses.

While here, add a self-contained UNLICENSE file to replace the
external reference to unlicense.org.
2022-11-19 16:45:42 +00:00
Raph Levien ef3ed3c9d7 Checkpoint of clip and gradient work
This is a checkpoint of partly completed work. Much of the GPU side is done, very little of the CPU side.

For clips, the clip_els bindings (binding 6 of draw_leaf) are not added. Clip logic is missing from coarse. The overflow buffer is missing from fine, as is its size calculation in coarse (but it should work as long as the max depth fits within BLEND_STACK_SPLIT).

For gradients, the texture binding is missing (binding 6) is missing from fine, as is the infrastructure in engine to deal with texture resources, and of course porting over the logic to fill it.

The code is not tested, bugs may lurk.
2022-11-10 19:48:36 -08:00
Raph Levien 7ae5aa7491 Mostly working strokes
The fat line in coarse path rendering is not done, but when lines are thin that mostly looks ok. Onward to tiger!
2022-11-04 12:40:54 -07:00
Raph Levien 40416fd2ea Another checkpoint 2022-11-01 13:55:58 -07:00
Raph Levien 06ec395b68 Checkpoint coarse rasterization
The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.
2022-11-01 13:55:58 -07:00