vello/piet-wgsl/shader/shared/ptcl.wgsl
Raph Levien 7ae5aa7491 Mostly working strokes
The fat line in coarse path rendering is not done, but when lines are thin that mostly looks ok. Onward to tiger!
2022-11-04 12:40:54 -07:00

53 lines
1.2 KiB
WebGPU Shading Language

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
// Layout of per-tile command list
// Initial allocation, in u32's.
let PTCL_INITIAL_ALLOC = 64u;
let PTCL_INCREMENT = 256u;
// Amount of space taken by jump
let PTCL_HEADROOM = 2u;
// Tags for PTCL commands
let CMD_END = 0u;
let CMD_FILL = 1u;
let CMD_STROKE = 2u;
let CMD_SOLID = 3u;
let CMD_COLOR = 5u;
let CMD_JUMP = 11u;
// The individual PTCL structs are written here, but read/write is by
// hand in the relevant shaders
struct CmdFill {
tile: u32,
backdrop: i32,
}
struct CmdStroke {
tile: u32,
half_width: f32,
}
struct CmdJump {
new_ix: u32,
}
struct CmdColor {
rgba_color: u32,
}