vello/shader/backdrop.wgsl
Daniel McNab ff59839737
Move the vello crate to the workspace root (#231)
* Move the vello crate to the root of the crate

* Add warning that README is work in progress

* Add newline in warning

* Move the unlicense into the shader folder

* Fixup wgsl-analyzer include paths
2023-01-05 09:32:09 +00:00

48 lines
1.2 KiB
WebGPU Shading Language

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Note: this is the non-atomic version
struct Tile {
backdrop: i32,
segments: u32,
}
#import config
@group(0) @binding(0)
var<uniform> config: Config;
@group(0) @binding(1)
var<storage, read_write> tiles: array<Tile>;
let WG_SIZE = 64u;
var<workgroup> sh_backdrop: array<i32, WG_SIZE>;
// Each workgroup computes the inclusive prefix sum of the backdrops
// in one row of tiles.
@compute @workgroup_size(64)
fn main(
@builtin(local_invocation_id) local_id: vec3<u32>,
@builtin(workgroup_id) wg_id: vec3<u32>,
) {
let width_in_tiles = config.width_in_tiles;
let ix = wg_id.x * width_in_tiles + local_id.x;
var backdrop = 0;
if local_id.x < width_in_tiles {
backdrop = tiles[ix].backdrop;
}
sh_backdrop[local_id.x] = backdrop;
// iterate log2(WG_SIZE) times
for (var i = 0u; i < firstTrailingBit(WG_SIZE); i += 1u) {
workgroupBarrier();
if local_id.x >= (1u << i) {
backdrop += sh_backdrop[local_id.x - (1u << i)];
}
workgroupBarrier();
sh_backdrop[local_id.x] = backdrop;
}
if local_id.x < width_in_tiles {
tiles[ix].backdrop = backdrop;
}
}