vello/shader
2023-08-05 07:25:14 +07:00
..
shared Fix invalid buffer access errors caught by shader validation 2023-06-28 12:59:21 -07:00
backdrop.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
backdrop_dyn.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
bbox_clear.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
binning.wgsl [binning] Correctly handle disjoint bounding-box intersections 2023-06-28 20:42:52 -07:00
clip_leaf.wgsl [shaders] Explicitly guard writes to clip_bboxes 2023-04-21 18:43:51 -07:00
clip_reduce.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
coarse.wgsl Update to wgpu 0.17. 2023-08-05 07:25:14 +07:00
draw_leaf.wgsl Fix invalid buffer access errors caught by shader validation 2023-06-28 12:59:21 -07:00
draw_reduce.wgsl Fix invalid buffer access errors caught by shader validation 2023-06-28 12:59:21 -07:00
fine.wgsl Address review feedback 2023-05-15 14:45:38 -04:00
path_coarse.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
path_coarse_full.wgsl Add check for division-by-zero in path_coarse_full 2023-04-23 16:28:52 -07:00
pathseg.wgsl rework radial gradients 2023-05-09 18:09:53 -04:00
pathtag_reduce.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
pathtag_reduce2.wgsl Support for larger pathtags 2023-01-05 14:25:21 -08:00
pathtag_scan.wgsl Fix missing barriers in the pathtag_scans (#255) 2023-01-16 20:20:20 +00:00
pathtag_scan1.wgsl Fix missing barriers in the pathtag_scans (#255) 2023-01-16 20:20:20 +00:00
permutations Playing with shader permutations and AOT compilation 2023-03-29 10:38:10 -07:00
tile_alloc.wgsl Update to wgpu 0.17. 2023-08-05 07:25:14 +07:00
UNLICENSE Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00