vello/shader/shared
Arman Uguray 1dea6c0ef0 Fix invalid buffer access errors caught by shader validation
Fixed several other shader validation errors caught when running
vello_shaders natively on Metal.

These were primarily caused by reading an invalid drawtag while
accessing the scene buffer. Scene buffer access in the offending
pipelines now initialize the draw tag to DRAWTAG_NOP if an
invocation ID would land beyond the valid index range of encoded draw
objects.
2023-06-28 12:59:21 -07:00
..
bbox.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
blend.wgsl Extend modes for gradients 2023-04-30 23:11:57 -04:00
bump.wgsl Address review feedback 2023-01-18 21:36:32 -05:00
clip.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
config.wgsl Address review feedback 2023-05-15 14:45:38 -04:00
cubic.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
drawtag.wgsl rework radial gradients 2023-05-09 18:09:53 -04:00
pathtag.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
ptcl.wgsl rework radial gradients 2023-05-09 18:09:53 -04:00
segment.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
tile.wgsl Move the vello crate to the workspace root (#231) 2023-01-05 09:32:09 +00:00
transform.wgsl rework radial gradients 2023-05-09 18:09:53 -04:00
util.wgsl Fix invalid buffer access errors caught by shader validation 2023-06-28 12:59:21 -07:00