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1dea6c0ef0
Fixed several other shader validation errors caught when running vello_shaders natively on Metal. These were primarily caused by reading an invalid drawtag while accessing the scene buffer. Scene buffer access in the offending pipelines now initialize the draw tag to DRAWTAG_NOP if an invocation ID would land beyond the valid index range of encoded draw objects. |
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.. | ||
bbox.wgsl | ||
blend.wgsl | ||
bump.wgsl | ||
clip.wgsl | ||
config.wgsl | ||
cubic.wgsl | ||
drawtag.wgsl | ||
pathtag.wgsl | ||
ptcl.wgsl | ||
segment.wgsl | ||
tile.wgsl | ||
transform.wgsl | ||
util.wgsl |