vello/piet-gpu/shader/build.ninja
Raph Levien b23fe25177 Use linked list strategy for segments
Trying to allocate them contiguously wasn't good.
2020-04-28 22:25:57 -07:00

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# Build file for shaders.
# You must have glslangValidator in your path, or patch here.
glslang_validator = glslangValidator
rule glsl
command = $glslang_validator -V -o $out $in
build image.spv: glsl image.comp | scene.h
build kernel1.spv: glsl kernel1.comp | scene.h tilegroup.h setup.h
build kernel2s.spv: glsl kernel2s.comp | scene.h tilegroup.h segment.h setup.h
build kernel3.spv: glsl kernel3.comp | scene.h tilegroup.h segment.h ptcl.h setup.h
build kernel4.spv: glsl kernel4.comp | ptcl.h segment.h setup.h