vello/piet-wgsl/shader/shared/config.wgsl
Raph Levien 06ec395b68 Checkpoint coarse rasterization
The bones of coarse rasterization are in place (so far, fills only). Still not suitable for end-to-end (need to generate bounding boxes, among other things), but getting closer.
2022-11-01 13:55:58 -07:00

48 lines
1.3 KiB
WebGPU Shading Language

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Also licensed under MIT license, at your choice.
struct Config {
width_in_tiles: u32,
height_in_tiles: u32,
n_drawobj: u32,
// offsets within scene buffer (in u32 units)
// Note: this is a difference from piet-gpu, which is in bytes
drawtag_base: u32,
drawdata_base: u32,
}
// Geometry of tiles and bins
let TILE_WIDTH = 16u;
let TILE_HEIGHT = 16u;
// Number of tiles per bin
let N_TILE_X = 16u;
let N_TILE_Y = 16u;
let N_TILE = N_TILE_X * N_TILE_Y;
// Should ptcl stuff move to a separate import?
// Layout of per-tile command list
// Initial allocation, in u32's.
let PTCL_INITIAL_ALLOC = 64u;
let PTCL_INCREMENT = 256u;
// Amount of space taken by jump
let PTCL_HEADROOM = 2u;