vello/piet-gpu/shader
Raph Levien 294f6fd1db Experiment with new sorting scheme
Path segments are unsorted, but other elements are using the same
sort-middle approach as before.

This is a checkpoint. At this point, there are unoptimized versions
of tile init and coarse path raster, but it isn't wired up into a
working pipeline. Also observing about a 3x performance regression in
element processing, which needs to be investigated.
2020-06-03 09:29:25 -07:00
..
annotated.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
binning.comp Merge one segment at a time 2020-05-30 08:51:52 -07:00
binning.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
bins.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
build.ninja Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
coarse.comp Simplify ringbuf 2020-05-30 21:20:48 -07:00
coarse.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
elements.comp Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
elements.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Output multiple pixels per thread in k4 2020-05-28 07:54:24 -07:00
kernel4.spv Output multiple pixels per thread in k4 2020-05-28 07:54:24 -07:00
path_coarse.comp Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
path_coarse.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
pathseg.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
ptcl.h Reinstate fills 2020-05-25 15:27:03 -07:00
scene.h Progress on wiring up fills 2020-05-20 11:14:19 -07:00
setup.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
state.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile.h Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile_alloc.comp Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tile_alloc.spv Experiment with new sorting scheme 2020-06-03 09:29:25 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00