vello/piet-gpu/shader/gen/draw_reduce.hlsl
Raph Levien 0f91149b49 Radial gradients
This patch adds radial gradients, including both the piet API and some
new methods specifically to support COLRv1, including the ability to
transform the gradient separately from the path.
2022-03-30 20:32:13 -07:00

127 lines
3.4 KiB
HLSL
Generated

struct DrawMonoid
{
uint path_ix;
uint clip_ix;
uint scene_offset;
uint info_offset;
};
struct Alloc
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc path_bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
Alloc draw_bbox_alloc;
Alloc drawinfo_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
uint drawtag_offset;
uint drawdata_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
ByteAddressBuffer _87 : register(t1, space0);
ByteAddressBuffer _97 : register(t2, space0);
RWByteAddressBuffer _188 : register(u3, space0);
RWByteAddressBuffer _206 : register(u0, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared DrawMonoid sh_scratch[256];
DrawMonoid map_tag(uint tag_word)
{
uint has_path = uint(tag_word != 0u);
DrawMonoid _70 = { has_path, tag_word & 1u, tag_word & 28u, (tag_word >> uint(4)) & 60u };
return _70;
}
DrawMonoid combine_draw_monoid(DrawMonoid a, DrawMonoid b)
{
DrawMonoid c;
c.path_ix = a.path_ix + b.path_ix;
c.clip_ix = a.clip_ix + b.clip_ix;
c.scene_offset = a.scene_offset + b.scene_offset;
c.info_offset = a.info_offset + b.info_offset;
return c;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
uint drawtag_base = _87.Load(100) >> uint(2);
uint tag_word = _97.Load((drawtag_base + ix) * 4 + 0);
uint param = tag_word;
DrawMonoid agg = map_tag(param);
for (uint i = 1u; i < 8u; i++)
{
uint tag_word_1 = _97.Load(((drawtag_base + ix) + i) * 4 + 0);
uint param_1 = tag_word_1;
DrawMonoid param_2 = agg;
DrawMonoid param_3 = map_tag(param_1);
agg = combine_draw_monoid(param_2, param_3);
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u)
{
DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)];
DrawMonoid param_4 = agg;
DrawMonoid param_5 = other;
agg = combine_draw_monoid(param_4, param_5);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0u)
{
_188.Store(gl_WorkGroupID.x * 16 + 0, agg.path_ix);
_188.Store(gl_WorkGroupID.x * 16 + 4, agg.clip_ix);
_188.Store(gl_WorkGroupID.x * 16 + 8, agg.scene_offset);
_188.Store(gl_WorkGroupID.x * 16 + 12, agg.info_offset);
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}