vello/piet-gpu/shader/gen/kernel4_gray.hlsl
Raph Levien 368954a643 Merge branch 'master' into blend_mem
This does the merge and also rebuilds the generated shaders.
2022-05-19 15:42:45 -07:00

1303 lines
34 KiB
HLSL
Generated

struct Alloc
{
uint offset;
};
struct CmdStrokeRef
{
uint offset;
};
struct CmdStroke
{
uint tile_ref;
float half_width;
};
struct CmdFillRef
{
uint offset;
};
struct CmdFill
{
uint tile_ref;
int backdrop;
};
struct CmdColorRef
{
uint offset;
};
struct CmdColor
{
uint rgba_color;
};
struct CmdLinGradRef
{
uint offset;
};
struct CmdLinGrad
{
uint index;
float line_x;
float line_y;
float line_c;
};
struct CmdRadGradRef
{
uint offset;
};
struct CmdRadGrad
{
uint index;
float4 mat;
float2 xlat;
float2 c1;
float ra;
float roff;
};
struct CmdImageRef
{
uint offset;
};
struct CmdImage
{
uint index;
int2 offset;
};
struct CmdAlphaRef
{
uint offset;
};
struct CmdAlpha
{
float alpha;
};
struct CmdEndClipRef
{
uint offset;
};
struct CmdEndClip
{
uint blend;
};
struct CmdJumpRef
{
uint offset;
};
struct CmdJump
{
uint new_ref;
};
struct CmdRef
{
uint offset;
};
struct CmdTag
{
uint tag;
uint flags;
};
struct TileSegRef
{
uint offset;
};
struct TileSeg
{
float2 origin;
float2 _vector;
float y_edge;
TileSegRef next;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc trans_alloc;
Alloc path_bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
Alloc draw_bbox_alloc;
Alloc drawinfo_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
uint drawtag_offset;
uint drawdata_offset;
};
static const uint3 gl_WorkGroupSize = uint3(8u, 4u, 1u);
RWByteAddressBuffer _297 : register(u0, space0);
ByteAddressBuffer _1681 : register(t1, space0);
RWTexture2D<unorm float4> image_atlas : register(u3, space0);
RWTexture2D<unorm float4> gradients : register(u4, space0);
RWTexture2D<unorm float> image : register(u2, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
};
uint spvPackUnorm4x8(float4 value)
{
uint4 Packed = uint4(round(saturate(value) * 255.0));
return Packed.x | (Packed.y << 8) | (Packed.z << 16) | (Packed.w << 24);
}
float4 spvUnpackUnorm4x8(uint value)
{
uint4 Packed = uint4(value & 0xff, (value >> 8) & 0xff, (value >> 16) & 0xff, value >> 24);
return float4(Packed) / 255.0;
}
Alloc slice_mem(Alloc a, uint offset, uint size)
{
Alloc _310 = { a.offset + offset };
return _310;
}
bool touch_mem(Alloc alloc, uint offset)
{
return true;
}
uint read_mem(Alloc alloc, uint offset)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return 0u;
}
uint v = _297.Load(offset * 4 + 8);
return v;
}
CmdTag Cmd_tag(Alloc a, CmdRef ref)
{
Alloc param = a;
uint param_1 = ref.offset >> uint(2);
uint tag_and_flags = read_mem(param, param_1);
CmdTag _669 = { tag_and_flags & 65535u, tag_and_flags >> uint(16) };
return _669;
}
CmdStroke CmdStroke_read(Alloc a, CmdStrokeRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
CmdStroke s;
s.tile_ref = raw0;
s.half_width = asfloat(raw1);
return s;
}
CmdStroke Cmd_Stroke_read(Alloc a, CmdRef ref)
{
CmdStrokeRef _685 = { ref.offset + 4u };
Alloc param = a;
CmdStrokeRef param_1 = _685;
return CmdStroke_read(param, param_1);
}
Alloc new_alloc(uint offset, uint size, bool mem_ok)
{
Alloc a;
a.offset = offset;
return a;
}
TileSeg TileSeg_read(Alloc a, TileSegRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
Alloc param_4 = a;
uint param_5 = ix + 2u;
uint raw2 = read_mem(param_4, param_5);
Alloc param_6 = a;
uint param_7 = ix + 3u;
uint raw3 = read_mem(param_6, param_7);
Alloc param_8 = a;
uint param_9 = ix + 4u;
uint raw4 = read_mem(param_8, param_9);
Alloc param_10 = a;
uint param_11 = ix + 5u;
uint raw5 = read_mem(param_10, param_11);
TileSeg s;
s.origin = float2(asfloat(raw0), asfloat(raw1));
s._vector = float2(asfloat(raw2), asfloat(raw3));
s.y_edge = asfloat(raw4);
TileSegRef _826 = { raw5 };
s.next = _826;
return s;
}
uint2 chunk_offset(uint i)
{
return uint2((i % 2u) * 8u, (i / 2u) * 4u);
}
CmdFill CmdFill_read(Alloc a, CmdFillRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
CmdFill s;
s.tile_ref = raw0;
s.backdrop = int(raw1);
return s;
}
CmdFill Cmd_Fill_read(Alloc a, CmdRef ref)
{
CmdFillRef _675 = { ref.offset + 4u };
Alloc param = a;
CmdFillRef param_1 = _675;
return CmdFill_read(param, param_1);
}
CmdAlpha CmdAlpha_read(Alloc a, CmdAlphaRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
CmdAlpha s;
s.alpha = asfloat(raw0);
return s;
}
CmdAlpha Cmd_Alpha_read(Alloc a, CmdRef ref)
{
CmdAlphaRef _695 = { ref.offset + 4u };
Alloc param = a;
CmdAlphaRef param_1 = _695;
return CmdAlpha_read(param, param_1);
}
CmdColor CmdColor_read(Alloc a, CmdColorRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
CmdColor s;
s.rgba_color = raw0;
return s;
}
CmdColor Cmd_Color_read(Alloc a, CmdRef ref)
{
CmdColorRef _705 = { ref.offset + 4u };
Alloc param = a;
CmdColorRef param_1 = _705;
return CmdColor_read(param, param_1);
}
float3 fromsRGB(float3 srgb)
{
return srgb;
}
float4 unpacksRGB(uint srgba)
{
float4 color = spvUnpackUnorm4x8(srgba).wzyx;
float3 param = color.xyz;
return float4(fromsRGB(param), color.w);
}
CmdLinGrad CmdLinGrad_read(Alloc a, CmdLinGradRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
Alloc param_4 = a;
uint param_5 = ix + 2u;
uint raw2 = read_mem(param_4, param_5);
Alloc param_6 = a;
uint param_7 = ix + 3u;
uint raw3 = read_mem(param_6, param_7);
CmdLinGrad s;
s.index = raw0;
s.line_x = asfloat(raw1);
s.line_y = asfloat(raw2);
s.line_c = asfloat(raw3);
return s;
}
CmdLinGrad Cmd_LinGrad_read(Alloc a, CmdRef ref)
{
CmdLinGradRef _715 = { ref.offset + 4u };
Alloc param = a;
CmdLinGradRef param_1 = _715;
return CmdLinGrad_read(param, param_1);
}
CmdRadGrad CmdRadGrad_read(Alloc a, CmdRadGradRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
Alloc param_4 = a;
uint param_5 = ix + 2u;
uint raw2 = read_mem(param_4, param_5);
Alloc param_6 = a;
uint param_7 = ix + 3u;
uint raw3 = read_mem(param_6, param_7);
Alloc param_8 = a;
uint param_9 = ix + 4u;
uint raw4 = read_mem(param_8, param_9);
Alloc param_10 = a;
uint param_11 = ix + 5u;
uint raw5 = read_mem(param_10, param_11);
Alloc param_12 = a;
uint param_13 = ix + 6u;
uint raw6 = read_mem(param_12, param_13);
Alloc param_14 = a;
uint param_15 = ix + 7u;
uint raw7 = read_mem(param_14, param_15);
Alloc param_16 = a;
uint param_17 = ix + 8u;
uint raw8 = read_mem(param_16, param_17);
Alloc param_18 = a;
uint param_19 = ix + 9u;
uint raw9 = read_mem(param_18, param_19);
Alloc param_20 = a;
uint param_21 = ix + 10u;
uint raw10 = read_mem(param_20, param_21);
CmdRadGrad s;
s.index = raw0;
s.mat = float4(asfloat(raw1), asfloat(raw2), asfloat(raw3), asfloat(raw4));
s.xlat = float2(asfloat(raw5), asfloat(raw6));
s.c1 = float2(asfloat(raw7), asfloat(raw8));
s.ra = asfloat(raw9);
s.roff = asfloat(raw10);
return s;
}
CmdRadGrad Cmd_RadGrad_read(Alloc a, CmdRef ref)
{
CmdRadGradRef _725 = { ref.offset + 4u };
Alloc param = a;
CmdRadGradRef param_1 = _725;
return CmdRadGrad_read(param, param_1);
}
CmdImage CmdImage_read(Alloc a, CmdImageRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
Alloc param_2 = a;
uint param_3 = ix + 1u;
uint raw1 = read_mem(param_2, param_3);
CmdImage s;
s.index = raw0;
s.offset = int2(int(raw1 << uint(16)) >> 16, int(raw1) >> 16);
return s;
}
CmdImage Cmd_Image_read(Alloc a, CmdRef ref)
{
CmdImageRef _735 = { ref.offset + 4u };
Alloc param = a;
CmdImageRef param_1 = _735;
return CmdImage_read(param, param_1);
}
void fillImage(out float4 spvReturnValue[8], uint2 xy, CmdImage cmd_img)
{
float4 rgba[8];
for (uint i = 0u; i < 8u; i++)
{
uint param = i;
int2 uv = int2(xy + chunk_offset(param)) + cmd_img.offset;
float4 fg_rgba = image_atlas[uv];
float3 param_1 = fg_rgba.xyz;
float3 _1653 = fromsRGB(param_1);
fg_rgba.x = _1653.x;
fg_rgba.y = _1653.y;
fg_rgba.z = _1653.z;
rgba[i] = fg_rgba;
}
spvReturnValue = rgba;
}
float3 tosRGB(float3 rgb)
{
return rgb;
}
uint packsRGB(inout float4 rgba)
{
float3 param = rgba.xyz;
rgba = float4(tosRGB(param), rgba.w);
return spvPackUnorm4x8(rgba.wzyx);
}
CmdEndClip CmdEndClip_read(Alloc a, CmdEndClipRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
CmdEndClip s;
s.blend = raw0;
return s;
}
CmdEndClip Cmd_EndClip_read(Alloc a, CmdRef ref)
{
CmdEndClipRef _745 = { ref.offset + 4u };
Alloc param = a;
CmdEndClipRef param_1 = _745;
return CmdEndClip_read(param, param_1);
}
float3 screen(float3 cb, float3 cs)
{
return (cb + cs) - (cb * cs);
}
float3 hard_light(float3 cb, float3 cs)
{
float3 param = cb;
float3 param_1 = (cs * 2.0f) - 1.0f.xxx;
float3 _889 = screen(param, param_1);
float3 _893 = (cb * 2.0f) * cs;
bool3 _898 = bool3(cs.x <= 0.5f.xxx.x, cs.y <= 0.5f.xxx.y, cs.z <= 0.5f.xxx.z);
return float3(_898.x ? _893.x : _889.x, _898.y ? _893.y : _889.y, _898.z ? _893.z : _889.z);
}
float color_dodge(float cb, float cs)
{
if (cb == 0.0f)
{
return 0.0f;
}
else
{
if (cs == 1.0f)
{
return 1.0f;
}
else
{
return min(1.0f, cb / (1.0f - cs));
}
}
}
float color_burn(float cb, float cs)
{
if (cb == 1.0f)
{
return 1.0f;
}
else
{
if (cs == 0.0f)
{
return 0.0f;
}
else
{
return 1.0f - min(1.0f, (1.0f - cb) / cs);
}
}
}
float3 soft_light(float3 cb, float3 cs)
{
float3 _904 = sqrt(cb);
float3 _917 = ((((cb * 16.0f) - 12.0f.xxx) * cb) + 4.0f.xxx) * cb;
bool3 _921 = bool3(cb.x <= 0.25f.xxx.x, cb.y <= 0.25f.xxx.y, cb.z <= 0.25f.xxx.z);
float3 d = float3(_921.x ? _917.x : _904.x, _921.y ? _917.y : _904.y, _921.z ? _917.z : _904.z);
float3 _932 = cb + (((cs * 2.0f) - 1.0f.xxx) * (d - cb));
float3 _942 = cb - (((1.0f.xxx - (cs * 2.0f)) * cb) * (1.0f.xxx - cb));
bool3 _944 = bool3(cs.x <= 0.5f.xxx.x, cs.y <= 0.5f.xxx.y, cs.z <= 0.5f.xxx.z);
return float3(_944.x ? _942.x : _932.x, _944.y ? _942.y : _932.y, _944.z ? _942.z : _932.z);
}
float sat(float3 c)
{
return max(c.x, max(c.y, c.z)) - min(c.x, min(c.y, c.z));
}
void set_sat_inner(inout float cmin, inout float cmid, inout float cmax, float s)
{
if (cmax > cmin)
{
cmid = ((cmid - cmin) * s) / (cmax - cmin);
cmax = s;
}
else
{
cmid = 0.0f;
cmax = 0.0f;
}
cmin = 0.0f;
}
float3 set_sat(inout float3 c, float s)
{
if (c.x <= c.y)
{
if (c.y <= c.z)
{
float param = c.x;
float param_1 = c.y;
float param_2 = c.z;
float param_3 = s;
set_sat_inner(param, param_1, param_2, param_3);
c.x = param;
c.y = param_1;
c.z = param_2;
}
else
{
if (c.x <= c.z)
{
float param_4 = c.x;
float param_5 = c.z;
float param_6 = c.y;
float param_7 = s;
set_sat_inner(param_4, param_5, param_6, param_7);
c.x = param_4;
c.z = param_5;
c.y = param_6;
}
else
{
float param_8 = c.z;
float param_9 = c.x;
float param_10 = c.y;
float param_11 = s;
set_sat_inner(param_8, param_9, param_10, param_11);
c.z = param_8;
c.x = param_9;
c.y = param_10;
}
}
}
else
{
if (c.x <= c.z)
{
float param_12 = c.y;
float param_13 = c.x;
float param_14 = c.z;
float param_15 = s;
set_sat_inner(param_12, param_13, param_14, param_15);
c.y = param_12;
c.x = param_13;
c.z = param_14;
}
else
{
if (c.y <= c.z)
{
float param_16 = c.y;
float param_17 = c.z;
float param_18 = c.x;
float param_19 = s;
set_sat_inner(param_16, param_17, param_18, param_19);
c.y = param_16;
c.z = param_17;
c.x = param_18;
}
else
{
float param_20 = c.z;
float param_21 = c.y;
float param_22 = c.x;
float param_23 = s;
set_sat_inner(param_20, param_21, param_22, param_23);
c.z = param_20;
c.y = param_21;
c.x = param_22;
}
}
}
return c;
}
float lum(float3 c)
{
float3 f = float3(0.300000011920928955078125f, 0.589999973773956298828125f, 0.10999999940395355224609375f);
return dot(c, f);
}
float3 clip_color(inout float3 c)
{
float3 param = c;
float L = lum(param);
float n = min(c.x, min(c.y, c.z));
float x = max(c.x, max(c.y, c.z));
if (n < 0.0f)
{
c = L.xxx + (((c - L.xxx) * L) / (L - n).xxx);
}
if (x > 1.0f)
{
c = L.xxx + (((c - L.xxx) * (1.0f - L)) / (x - L).xxx);
}
return c;
}
float3 set_lum(float3 c, float l)
{
float3 param = c;
float3 param_1 = c + (l - lum(param)).xxx;
float3 _1048 = clip_color(param_1);
return _1048;
}
float3 mix_blend(float3 cb, float3 cs, uint mode)
{
float3 b = 0.0f.xxx;
switch (mode)
{
case 1u:
{
b = cb * cs;
break;
}
case 2u:
{
float3 param = cb;
float3 param_1 = cs;
b = screen(param, param_1);
break;
}
case 3u:
{
float3 param_2 = cs;
float3 param_3 = cb;
b = hard_light(param_2, param_3);
break;
}
case 4u:
{
b = min(cb, cs);
break;
}
case 5u:
{
b = max(cb, cs);
break;
}
case 6u:
{
float param_4 = cb.x;
float param_5 = cs.x;
float param_6 = cb.y;
float param_7 = cs.y;
float param_8 = cb.z;
float param_9 = cs.z;
b = float3(color_dodge(param_4, param_5), color_dodge(param_6, param_7), color_dodge(param_8, param_9));
break;
}
case 7u:
{
float param_10 = cb.x;
float param_11 = cs.x;
float param_12 = cb.y;
float param_13 = cs.y;
float param_14 = cb.z;
float param_15 = cs.z;
b = float3(color_burn(param_10, param_11), color_burn(param_12, param_13), color_burn(param_14, param_15));
break;
}
case 8u:
{
float3 param_16 = cb;
float3 param_17 = cs;
b = hard_light(param_16, param_17);
break;
}
case 9u:
{
float3 param_18 = cb;
float3 param_19 = cs;
b = soft_light(param_18, param_19);
break;
}
case 10u:
{
b = abs(cb - cs);
break;
}
case 11u:
{
b = (cb + cs) - ((cb * 2.0f) * cs);
break;
}
case 12u:
{
float3 param_20 = cb;
float3 param_21 = cs;
float param_22 = sat(param_20);
float3 _1340 = set_sat(param_21, param_22);
float3 param_23 = cb;
float3 param_24 = _1340;
float param_25 = lum(param_23);
b = set_lum(param_24, param_25);
break;
}
case 13u:
{
float3 param_26 = cs;
float3 param_27 = cb;
float param_28 = sat(param_26);
float3 _1354 = set_sat(param_27, param_28);
float3 param_29 = cb;
float3 param_30 = _1354;
float param_31 = lum(param_29);
b = set_lum(param_30, param_31);
break;
}
case 14u:
{
float3 param_32 = cb;
float3 param_33 = cs;
float param_34 = lum(param_32);
b = set_lum(param_33, param_34);
break;
}
case 15u:
{
float3 param_35 = cs;
float3 param_36 = cb;
float param_37 = lum(param_35);
b = set_lum(param_36, param_37);
break;
}
default:
{
b = cs;
break;
}
}
return b;
}
float4 mix_compose(float3 cb, float3 cs, float ab, float as, uint mode)
{
float fa = 0.0f;
float fb = 0.0f;
switch (mode)
{
case 1u:
{
fa = 1.0f;
fb = 0.0f;
break;
}
case 2u:
{
fa = 0.0f;
fb = 1.0f;
break;
}
case 3u:
{
fa = 1.0f;
fb = 1.0f - as;
break;
}
case 4u:
{
fa = 1.0f - ab;
fb = 1.0f;
break;
}
case 5u:
{
fa = ab;
fb = 0.0f;
break;
}
case 6u:
{
fa = 0.0f;
fb = as;
break;
}
case 7u:
{
fa = 1.0f - ab;
fb = 0.0f;
break;
}
case 8u:
{
fa = 0.0f;
fb = 1.0f - as;
break;
}
case 9u:
{
fa = ab;
fb = 1.0f - as;
break;
}
case 10u:
{
fa = 1.0f - ab;
fb = as;
break;
}
case 11u:
{
fa = 1.0f - ab;
fb = 1.0f - as;
break;
}
case 12u:
{
fa = 1.0f;
fb = 1.0f;
break;
}
case 13u:
{
return min(1.0f.xxxx, float4((cs * as) + (cb * ab), as + ab));
}
default:
{
break;
}
}
float as_fa = as * fa;
float ab_fb = ab * fb;
float3 co = (cs * as_fa) + (cb * ab_fb);
return float4(co, as_fa + ab_fb);
}
float4 mix_blend_compose(float4 backdrop, float4 src, uint mode)
{
if ((mode & 32767u) == 3u)
{
return (backdrop * (1.0f - src.w)) + src;
}
float inv_src_a = 1.0f / (src.w + 1.0000000036274937255387218471014e-15f);
float3 cs = src.xyz * inv_src_a;
float inv_backdrop_a = 1.0f / (backdrop.w + 1.0000000036274937255387218471014e-15f);
float3 cb = backdrop.xyz * inv_backdrop_a;
uint blend_mode = mode >> uint(8);
float3 param = cb;
float3 param_1 = cs;
uint param_2 = blend_mode;
float3 blended = mix_blend(param, param_1, param_2);
cs = lerp(cs, blended, backdrop.w.xxx);
uint comp_mode = mode & 255u;
if (comp_mode == 3u)
{
float3 co = lerp(backdrop.xyz, cs, src.w.xxx);
return float4(co, src.w + (backdrop.w * (1.0f - src.w)));
}
else
{
float3 param_3 = cb;
float3 param_4 = cs;
float param_5 = backdrop.w;
float param_6 = src.w;
uint param_7 = comp_mode;
return mix_compose(param_3, param_4, param_5, param_6, param_7);
}
}
CmdJump CmdJump_read(Alloc a, CmdJumpRef ref)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint raw0 = read_mem(param, param_1);
CmdJump s;
s.new_ref = raw0;
return s;
}
CmdJump Cmd_Jump_read(Alloc a, CmdRef ref)
{
CmdJumpRef _755 = { ref.offset + 4u };
Alloc param = a;
CmdJumpRef param_1 = _755;
return CmdJump_read(param, param_1);
}
void comp_main()
{
uint tile_ix = (gl_WorkGroupID.y * _1681.Load(8)) + gl_WorkGroupID.x;
Alloc _1696;
_1696.offset = _1681.Load(24);
Alloc param;
param.offset = _1696.offset;
uint param_1 = tile_ix * 1024u;
uint param_2 = 1024u;
Alloc cmd_alloc = slice_mem(param, param_1, param_2);
CmdRef _1705 = { cmd_alloc.offset };
CmdRef cmd_ref = _1705;
uint blend_offset = _297.Load((cmd_ref.offset >> uint(2)) * 4 + 8);
cmd_ref.offset += 4u;
uint2 xy_uint = uint2(gl_LocalInvocationID.x + (16u * gl_WorkGroupID.x), gl_LocalInvocationID.y + (16u * gl_WorkGroupID.y));
float2 xy = float2(xy_uint);
float4 rgba[8];
for (uint i = 0u; i < 8u; i++)
{
rgba[i] = 0.0f.xxxx;
}
uint clip_depth = 0u;
bool mem_ok = _297.Load(4) == 0u;
float df[8];
TileSegRef tile_seg_ref;
float area[8];
uint blend_stack[4][8];
uint base_ix_1;
uint bg_rgba;
while (mem_ok)
{
Alloc param_3 = cmd_alloc;
CmdRef param_4 = cmd_ref;
uint tag = Cmd_tag(param_3, param_4).tag;
if (tag == 0u)
{
break;
}
switch (tag)
{
case 2u:
{
Alloc param_5 = cmd_alloc;
CmdRef param_6 = cmd_ref;
CmdStroke stroke = Cmd_Stroke_read(param_5, param_6);
for (uint k = 0u; k < 8u; k++)
{
df[k] = 1000000000.0f;
}
TileSegRef _1810 = { stroke.tile_ref };
tile_seg_ref = _1810;
do
{
uint param_7 = tile_seg_ref.offset;
uint param_8 = 24u;
bool param_9 = mem_ok;
Alloc param_10 = new_alloc(param_7, param_8, param_9);
TileSegRef param_11 = tile_seg_ref;
TileSeg seg = TileSeg_read(param_10, param_11);
float2 line_vec = seg._vector;
for (uint k_1 = 0u; k_1 < 8u; k_1++)
{
float2 dpos = (xy + 0.5f.xx) - seg.origin;
uint param_12 = k_1;
dpos += float2(chunk_offset(param_12));
float t = clamp(dot(line_vec, dpos) / dot(line_vec, line_vec), 0.0f, 1.0f);
df[k_1] = min(df[k_1], length((line_vec * t) - dpos));
}
tile_seg_ref = seg.next;
} while (tile_seg_ref.offset != 0u);
for (uint k_2 = 0u; k_2 < 8u; k_2++)
{
area[k_2] = clamp((stroke.half_width + 0.5f) - df[k_2], 0.0f, 1.0f);
}
cmd_ref.offset += 12u;
break;
}
case 1u:
{
Alloc param_13 = cmd_alloc;
CmdRef param_14 = cmd_ref;
CmdFill fill = Cmd_Fill_read(param_13, param_14);
for (uint k_3 = 0u; k_3 < 8u; k_3++)
{
area[k_3] = float(fill.backdrop);
}
TileSegRef _1930 = { fill.tile_ref };
tile_seg_ref = _1930;
do
{
uint param_15 = tile_seg_ref.offset;
uint param_16 = 24u;
bool param_17 = mem_ok;
Alloc param_18 = new_alloc(param_15, param_16, param_17);
TileSegRef param_19 = tile_seg_ref;
TileSeg seg_1 = TileSeg_read(param_18, param_19);
for (uint k_4 = 0u; k_4 < 8u; k_4++)
{
uint param_20 = k_4;
float2 my_xy = xy + float2(chunk_offset(param_20));
float2 start = seg_1.origin - my_xy;
float2 end = start + seg_1._vector;
float2 window = clamp(float2(start.y, end.y), 0.0f.xx, 1.0f.xx);
if (window.x != window.y)
{
float2 t_1 = (window - start.y.xx) / seg_1._vector.y.xx;
float2 xs = float2(lerp(start.x, end.x, t_1.x), lerp(start.x, end.x, t_1.y));
float xmin = min(min(xs.x, xs.y), 1.0f) - 9.9999999747524270787835121154785e-07f;
float xmax = max(xs.x, xs.y);
float b = min(xmax, 1.0f);
float c = max(b, 0.0f);
float d = max(xmin, 0.0f);
float a = ((b + (0.5f * ((d * d) - (c * c)))) - xmin) / (xmax - xmin);
area[k_4] += (a * (window.x - window.y));
}
area[k_4] += (sign(seg_1._vector.x) * clamp((my_xy.y - seg_1.y_edge) + 1.0f, 0.0f, 1.0f));
}
tile_seg_ref = seg_1.next;
} while (tile_seg_ref.offset != 0u);
for (uint k_5 = 0u; k_5 < 8u; k_5++)
{
area[k_5] = min(abs(area[k_5]), 1.0f);
}
cmd_ref.offset += 12u;
break;
}
case 3u:
{
for (uint k_6 = 0u; k_6 < 8u; k_6++)
{
area[k_6] = 1.0f;
}
cmd_ref.offset += 4u;
break;
}
case 4u:
{
Alloc param_21 = cmd_alloc;
CmdRef param_22 = cmd_ref;
CmdAlpha alpha = Cmd_Alpha_read(param_21, param_22);
for (uint k_7 = 0u; k_7 < 8u; k_7++)
{
area[k_7] = alpha.alpha;
}
cmd_ref.offset += 8u;
break;
}
case 5u:
{
Alloc param_23 = cmd_alloc;
CmdRef param_24 = cmd_ref;
CmdColor color = Cmd_Color_read(param_23, param_24);
uint param_25 = color.rgba_color;
float4 fg = unpacksRGB(param_25);
for (uint k_8 = 0u; k_8 < 8u; k_8++)
{
float4 fg_k = fg * area[k_8];
rgba[k_8] = (rgba[k_8] * (1.0f - fg_k.w)) + fg_k;
}
cmd_ref.offset += 8u;
break;
}
case 6u:
{
Alloc param_26 = cmd_alloc;
CmdRef param_27 = cmd_ref;
CmdLinGrad lin = Cmd_LinGrad_read(param_26, param_27);
float d_1 = ((lin.line_x * xy.x) + (lin.line_y * xy.y)) + lin.line_c;
for (uint k_9 = 0u; k_9 < 8u; k_9++)
{
uint param_28 = k_9;
float2 chunk_xy = float2(chunk_offset(param_28));
float my_d = (d_1 + (lin.line_x * chunk_xy.x)) + (lin.line_y * chunk_xy.y);
int x = int(round(clamp(my_d, 0.0f, 1.0f) * 511.0f));
float4 fg_rgba = gradients[int2(x, int(lin.index))];
float3 param_29 = fg_rgba.xyz;
float3 _2264 = fromsRGB(param_29);
fg_rgba.x = _2264.x;
fg_rgba.y = _2264.y;
fg_rgba.z = _2264.z;
float4 fg_k_1 = fg_rgba * area[k_9];
rgba[k_9] = (rgba[k_9] * (1.0f - fg_k_1.w)) + fg_k_1;
}
cmd_ref.offset += 20u;
break;
}
case 7u:
{
Alloc param_30 = cmd_alloc;
CmdRef param_31 = cmd_ref;
CmdRadGrad rad = Cmd_RadGrad_read(param_30, param_31);
for (uint k_10 = 0u; k_10 < 8u; k_10++)
{
uint param_32 = k_10;
float2 my_xy_1 = xy + float2(chunk_offset(param_32));
my_xy_1 = ((rad.mat.xz * my_xy_1.x) + (rad.mat.yw * my_xy_1.y)) - rad.xlat;
float ba = dot(my_xy_1, rad.c1);
float ca = rad.ra * dot(my_xy_1, my_xy_1);
float t_2 = (sqrt((ba * ba) + ca) - ba) - rad.roff;
int x_1 = int(round(clamp(t_2, 0.0f, 1.0f) * 511.0f));
float4 fg_rgba_1 = gradients[int2(x_1, int(rad.index))];
float3 param_33 = fg_rgba_1.xyz;
float3 _2374 = fromsRGB(param_33);
fg_rgba_1.x = _2374.x;
fg_rgba_1.y = _2374.y;
fg_rgba_1.z = _2374.z;
float4 fg_k_2 = fg_rgba_1 * area[k_10];
rgba[k_10] = (rgba[k_10] * (1.0f - fg_k_2.w)) + fg_k_2;
}
cmd_ref.offset += 48u;
break;
}
case 8u:
{
Alloc param_34 = cmd_alloc;
CmdRef param_35 = cmd_ref;
CmdImage fill_img = Cmd_Image_read(param_34, param_35);
uint2 param_36 = xy_uint;
CmdImage param_37 = fill_img;
float4 _2417[8];
fillImage(_2417, param_36, param_37);
float4 img[8] = _2417;
for (uint k_11 = 0u; k_11 < 8u; k_11++)
{
float4 fg_k_3 = img[k_11] * area[k_11];
rgba[k_11] = (rgba[k_11] * (1.0f - fg_k_3.w)) + fg_k_3;
}
cmd_ref.offset += 12u;
break;
}
case 9u:
{
if (clip_depth < 4u)
{
for (uint k_12 = 0u; k_12 < 8u; k_12++)
{
float4 param_38 = float4(rgba[k_12]);
uint _2479 = packsRGB(param_38);
blend_stack[clip_depth][k_12] = _2479;
rgba[k_12] = 0.0f.xxxx;
}
}
else
{
uint base_ix = ((blend_offset >> uint(2)) + (((clip_depth - 4u) * 16u) * 16u)) + (8u * (gl_LocalInvocationID.x + (8u * gl_LocalInvocationID.y)));
for (uint k_13 = 0u; k_13 < 8u; k_13++)
{
float4 param_39 = float4(rgba[k_13]);
uint _2522 = packsRGB(param_39);
_297.Store((base_ix + k_13) * 4 + 8, _2522);
rgba[k_13] = 0.0f.xxxx;
}
}
clip_depth++;
cmd_ref.offset += 4u;
break;
}
case 10u:
{
Alloc param_40 = cmd_alloc;
CmdRef param_41 = cmd_ref;
CmdEndClip end_clip = Cmd_EndClip_read(param_40, param_41);
clip_depth--;
if (clip_depth < 4u)
{
base_ix_1 = ((blend_offset >> uint(2)) + (((clip_depth - 4u) * 16u) * 16u)) + (8u * (gl_LocalInvocationID.x + (8u * gl_LocalInvocationID.y)));
}
for (uint k_14 = 0u; k_14 < 8u; k_14++)
{
if (clip_depth < 4u)
{
bg_rgba = blend_stack[clip_depth][k_14];
}
else
{
bg_rgba = _297.Load((base_ix_1 + k_14) * 4 + 8);
}
uint param_42 = bg_rgba;
float4 bg = unpacksRGB(param_42);
float4 fg_1 = rgba[k_14] * area[k_14];
float4 param_43 = bg;
float4 param_44 = fg_1;
uint param_45 = end_clip.blend;
rgba[k_14] = mix_blend_compose(param_43, param_44, param_45);
}
cmd_ref.offset += 8u;
break;
}
case 11u:
{
Alloc param_46 = cmd_alloc;
CmdRef param_47 = cmd_ref;
CmdRef _2621 = { Cmd_Jump_read(param_46, param_47).new_ref };
cmd_ref = _2621;
cmd_alloc.offset = cmd_ref.offset;
break;
}
}
}
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
uint param_48 = i_1;
image[int2(xy_uint + chunk_offset(param_48))] = rgba[i_1].w.x;
}
}
[numthreads(8, 4, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
comp_main();
}