vello/piet-gpu-types/src
Raph Levien a616b4d010 Rework right_edge computation in elements
Trying to fit it into the fancy monad doesn't really work, so use a
more straightforward approach to compute it from the aggregate.

Also add yEdge logic (basically copying piet-metal). With a fix to
ELEMENT_BINNING_RATIO (which I had simply gotten wrong), the example
renders almost correctly, with small bounding box artifacts.
2020-05-21 10:00:56 -07:00
..
annotated.rs Progress on wiring up fills 2020-05-20 11:14:19 -07:00
bins.rs Progress on wiring up fills 2020-05-20 11:14:19 -07:00
encoder.rs Add scene types 2020-04-16 18:19:58 -07:00
lib.rs Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
main.rs Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
ptcl.rs Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
scene.rs Progress on wiring up fills 2020-05-20 11:14:19 -07:00
state.rs Rework right_edge computation in elements 2020-05-21 10:00:56 -07:00
test.rs Add f16 support. 2020-04-21 15:03:06 -07:00
tilegroup.rs Implement stroked polylines 2020-04-28 18:45:59 -07:00