vello/tests/shader
Raph Levien 74f2b4fd1c Rework bind layout
Use an array of bindtypes rather than the previous situation, which was
a choice of buffer counts, or a heavier builder pattern.

The main thing this unlocks is distinguishing between readonly and
read/write buffers, which is important for DX12.

This is WIP, the Metal part hasn't been done, and the old stuff not
deleted.

Part of #125
2021-11-10 11:25:16 -08:00
..
gen Rework bind layout 2021-11-10 11:25:16 -08:00
build.ninja Add tree reduction prefix sum test 2021-11-06 16:19:26 -07:00
prefix.comp Start testing framework 2021-11-06 11:24:34 -07:00
prefix_reduce.comp Add tree reduction prefix sum test 2021-11-06 16:19:26 -07:00
prefix_scan.comp Rework bind layout 2021-11-10 11:25:16 -08:00