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74f2b4fd1c
Use an array of bindtypes rather than the previous situation, which was a choice of buffer counts, or a heavier builder pattern. The main thing this unlocks is distinguishing between readonly and read/write buffers, which is important for DX12. This is WIP, the Metal part hasn't been done, and the old stuff not deleted. Part of #125 |
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collatz.hlsl | ||
collatz.msl | ||
collatz.spv | ||
prefix.hlsl | ||
prefix.msl | ||
prefix.spv | ||
prefix_reduce.hlsl | ||
prefix_reduce.msl | ||
prefix_reduce.spv | ||
prefix_root.hlsl | ||
prefix_root.msl | ||
prefix_root.spv | ||
prefix_scan.hlsl | ||
prefix_scan.msl | ||
prefix_scan.spv |