mirror of
https://github.com/italicsjenga/vello.git
synced 2025-01-10 20:51:29 +11:00
c503ff28b0
Translate all piet-gpu shaders into DXIL and MSL; move generated files into the shader/gen directory.
132 lines
3.5 KiB
HLSL
132 lines
3.5 KiB
HLSL
struct TransformRef
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{
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uint offset;
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};
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struct Transform
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{
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float4 mat;
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float2 translate;
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};
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struct Alloc
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{
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uint offset;
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};
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struct Config
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{
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uint n_elements;
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uint n_pathseg;
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uint width_in_tiles;
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uint height_in_tiles;
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Alloc tile_alloc;
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Alloc bin_alloc;
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Alloc ptcl_alloc;
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Alloc pathseg_alloc;
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Alloc anno_alloc;
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Alloc trans_alloc;
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Alloc bbox_alloc;
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Alloc drawmonoid_alloc;
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uint n_trans;
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uint n_path;
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uint trans_offset;
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uint linewidth_offset;
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uint pathtag_offset;
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uint pathseg_offset;
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};
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static const uint3 gl_WorkGroupSize = uint3(512u, 1u, 1u);
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ByteAddressBuffer _49 : register(t2, space0);
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ByteAddressBuffer _161 : register(t1, space0);
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RWByteAddressBuffer _251 : register(u3, space0);
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RWByteAddressBuffer _267 : register(u0, space0);
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static uint3 gl_WorkGroupID;
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static uint3 gl_LocalInvocationID;
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_WorkGroupID : SV_GroupID;
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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groupshared Transform sh_scratch[512];
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Transform Transform_read(TransformRef ref)
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{
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uint ix = ref.offset >> uint(2);
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uint raw0 = _49.Load((ix + 0u) * 4 + 0);
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uint raw1 = _49.Load((ix + 1u) * 4 + 0);
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uint raw2 = _49.Load((ix + 2u) * 4 + 0);
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uint raw3 = _49.Load((ix + 3u) * 4 + 0);
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uint raw4 = _49.Load((ix + 4u) * 4 + 0);
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uint raw5 = _49.Load((ix + 5u) * 4 + 0);
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Transform s;
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s.mat = float4(asfloat(raw0), asfloat(raw1), asfloat(raw2), asfloat(raw3));
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s.translate = float2(asfloat(raw4), asfloat(raw5));
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return s;
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}
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TransformRef Transform_index(TransformRef ref, uint index)
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{
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TransformRef _37 = { ref.offset + (index * 24u) };
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return _37;
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}
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Transform combine_monoid(Transform a, Transform b)
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{
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Transform c;
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c.mat = (a.mat.xyxy * b.mat.xxzz) + (a.mat.zwzw * b.mat.yyww);
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c.translate = ((a.mat.xy * b.translate.x) + (a.mat.zw * b.translate.y)) + a.translate;
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return c;
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}
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void comp_main()
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{
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uint ix = gl_GlobalInvocationID.x * 8u;
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TransformRef _168 = { _161.Load(56) + (ix * 24u) };
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TransformRef ref = _168;
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TransformRef param = ref;
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Transform agg = Transform_read(param);
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for (uint i = 1u; i < 8u; i++)
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{
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TransformRef param_1 = ref;
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uint param_2 = i;
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TransformRef param_3 = Transform_index(param_1, param_2);
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Transform param_4 = agg;
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Transform param_5 = Transform_read(param_3);
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agg = combine_monoid(param_4, param_5);
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}
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sh_scratch[gl_LocalInvocationID.x] = agg;
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for (uint i_1 = 0u; i_1 < 9u; i_1++)
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{
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GroupMemoryBarrierWithGroupSync();
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if ((gl_LocalInvocationID.x + (1u << i_1)) < 512u)
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{
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Transform other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)];
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Transform param_6 = agg;
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Transform param_7 = other;
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agg = combine_monoid(param_6, param_7);
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}
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GroupMemoryBarrierWithGroupSync();
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sh_scratch[gl_LocalInvocationID.x] = agg;
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}
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if (gl_LocalInvocationID.x == 0u)
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{
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_251.Store4(gl_WorkGroupID.x * 32 + 0, asuint(agg.mat));
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_251.Store2(gl_WorkGroupID.x * 32 + 16, asuint(agg.translate));
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}
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}
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[numthreads(512, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_WorkGroupID = stage_input.gl_WorkGroupID;
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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