vello/piet-gpu/shader
Raph Levien 868b0320a4 Render strokes
As of this point, it mostly renders stroke outlines for tiger. Some
dropouts are because the scan in the elements pass doesn't do lookback
yet, others are probably a bug.
2020-05-15 17:38:17 -07:00
..
annotated.h Store annotated elements 2020-05-12 12:13:39 -07:00
binning.comp Starting coarse rasterizer 2020-05-13 21:39:47 -07:00
binning.spv Starting coarse rasterizer 2020-05-13 21:39:47 -07:00
bins.h Binning stage 2020-05-12 17:34:15 -07:00
build.ninja Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
coarse.comp Render strokes 2020-05-15 17:38:17 -07:00
coarse.spv Render strokes 2020-05-15 17:38:17 -07:00
elements.comp Render strokes 2020-05-15 17:38:17 -07:00
elements.spv Render strokes 2020-05-15 17:38:17 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel4.comp Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
kernel4.spv Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
ptcl.h Delete old-style kernels and buffers 2020-05-15 15:24:37 -07:00
scene.h Experimenting with sort-middle 2020-05-12 08:54:09 -07:00
setup.h Starting coarse rasterizer 2020-05-13 21:39:47 -07:00
state.h Experimenting with sort-middle 2020-05-12 08:54:09 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00