vello/piet-gpu/shader
Raph Levien 9a0b17ff5b Use different output strategy for binning
Iterate over bin bounding box.

Seems to work, and is a dramatic improvement.
2020-05-12 21:43:29 -07:00
..
annotated.h Store annotated elements 2020-05-12 12:13:39 -07:00
binning.comp Use different output strategy for binning 2020-05-12 21:43:29 -07:00
binning.spv Use different output strategy for binning 2020-05-12 21:43:29 -07:00
bins.h Binning stage 2020-05-12 17:34:15 -07:00
build.ninja Binning stage 2020-05-12 17:34:15 -07:00
elements.comp Binning stage 2020-05-12 17:34:15 -07:00
elements.spv Binning stage 2020-05-12 17:34:15 -07:00
fill_seg.h Fills 2020-05-01 19:42:20 -07:00
image.comp Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
image.spv Add first draft of kernel 3 2020-04-21 18:49:50 -07:00
kernel1.comp Fills 2020-05-01 19:42:20 -07:00
kernel1.spv Fills 2020-05-01 19:42:20 -07:00
kernel2f.comp Fix artifacts 2020-05-02 16:20:04 -07:00
kernel2f.spv Fix artifacts 2020-05-02 16:20:04 -07:00
kernel2s.comp Clear item ref on empty segments 2020-05-01 09:13:16 -07:00
kernel2s.spv Clear item ref on empty segments 2020-05-01 09:13:16 -07:00
kernel3.comp Implement solid color cmd 2020-05-02 10:53:16 -07:00
kernel3.spv Implement solid color cmd 2020-05-02 10:53:16 -07:00
kernel4.comp Address review comments 2020-05-05 18:13:07 +02:00
kernel4.spv Fix rebase issues and split into library and cli/winit binaries 2020-05-04 17:05:54 +02:00
ptcl.h Fills 2020-05-01 19:42:20 -07:00
scene.h Experimenting with sort-middle 2020-05-12 08:54:09 -07:00
segment.h Use linked list strategy for segments 2020-04-28 22:25:57 -07:00
setup.h Fills 2020-05-01 19:42:20 -07:00
state.h Experimenting with sort-middle 2020-05-12 08:54:09 -07:00
tilegroup.h Implement stroked polylines 2020-04-28 18:45:59 -07:00