vello/examples
Arman Uguray db2fefdc8f [vello_encoding] Move the encoding module into its own crate
This change moves the vello encoding logic to a new crate under
crates/encoding. Combined with the `vello_shaders` crate, this enables
lightweight integration of the Vello pipelines into renderers that don't
depend on wgpu (or perhaps written in languages other than Rust).

The Scene/Fragment API currently remain the vello crate.
2023-04-18 14:46:14 -07:00
..
assets Change image to flower 2023-03-22 15:53:44 -07:00
headless Fix handling of interactivity (#295) 2023-03-16 13:38:43 +00:00
run_wasm Update dependencies, and add more metadata (#272) 2023-02-06 20:12:46 +00:00
scenes [vello_encoding] Move the encoding module into its own crate 2023-04-18 14:46:14 -07:00
with_bevy Update for Bevy 0.10 and other dependencies (#290) 2023-03-16 15:44:10 +00:00
with_winit [frame_stats] Use match statement for color coding graph 2023-03-21 15:29:16 -07:00