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db2fefdc8f
This change moves the vello encoding logic to a new crate under crates/encoding. Combined with the `vello_shaders` crate, this enables lightweight integration of the Vello pipelines into renderers that don't depend on wgpu (or perhaps written in languages other than Rust). The Scene/Fragment API currently remain the vello crate. |
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assets | ||
headless | ||
run_wasm | ||
scenes | ||
with_bevy | ||
with_winit |