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923765aff9
* Add comment about avoiding NaNs to inverse alpha divisions * Change inverse alpha computations to use max(a, epsilon) rather than + * Emit alpha component in blit fragment shader (enables support for partially transparent windows) |
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.. | ||
shared | ||
backdrop.wgsl | ||
backdrop_dyn.wgsl | ||
bbox_clear.wgsl | ||
binning.wgsl | ||
clip_leaf.wgsl | ||
clip_reduce.wgsl | ||
coarse.wgsl | ||
draw_leaf.wgsl | ||
draw_reduce.wgsl | ||
fine.wgsl | ||
path_coarse.wgsl | ||
path_coarse_full.wgsl | ||
pathseg.wgsl | ||
pathtag_reduce.wgsl | ||
pathtag_scan.wgsl | ||
tile_alloc.wgsl |