vello/shader/shared/bump.wgsl
Chad Brokaw 1e8d194b6a initial GPU side work for robust memory
This should handle everything on the GPU side except for blend stack loading/storing in fine.
2023-01-17 14:08:20 -05:00

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560 B
WebGPU Shading Language

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Bitflags for each stage that can fail allocation.
let STAGE_BINNING: u32 = 0x1u;
let STAGE_TILE_ALLOC: u32 = 0x2u;
let STAGE_PATH_COARSE: u32 = 0x4u;
let STAGE_COARSE: u32 = 0x8u;
struct BumpAllocators {
// Bitmask of stages that have failed allocation.
failed: atomic<u32>,
binning_size: u32,
ptcl_size: u32,
tiles_size: u32,
segments_size: u32,
binning: atomic<u32>,
ptcl: atomic<u32>,
tile: atomic<u32>,
segments: atomic<u32>,
blend: atomic<u32>,
}