vello/piet-gpu/shader/gen/binning.msl
Chad Brokaw d3b08e4c52 Initial implementation of blend modes
* Add blend and composition mode enums to API
* Mirror these in the shaders
* Add new public blend function to PietGpuRenderContext that mirrors clip
* Plumb the modes through the pipeline from scene to kernel4
2022-02-28 12:38:14 -05:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
#include <metal_atomic>
using namespace metal;
struct Alloc
{
uint offset;
};
struct MallocResult
{
Alloc alloc;
bool failed;
};
struct AnnotatedRef
{
uint offset;
};
struct AnnotatedTag
{
uint tag;
uint flags;
};
struct BinInstanceRef
{
uint offset;
};
struct BinInstance
{
uint element_ix;
};
struct DrawMonoid
{
uint path_ix;
uint clip_ix;
};
struct Memory
{
uint mem_offset;
uint mem_error;
uint memory[1];
};
struct Alloc_1
{
uint offset;
};
struct Config
{
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc_1 tile_alloc;
Alloc_1 bin_alloc;
Alloc_1 ptcl_alloc;
Alloc_1 pathseg_alloc;
Alloc_1 anno_alloc;
Alloc_1 trans_alloc;
Alloc_1 bbox_alloc;
Alloc_1 drawmonoid_alloc;
Alloc_1 clip_alloc;
Alloc_1 clip_bic_alloc;
Alloc_1 clip_stack_alloc;
Alloc_1 clip_bbox_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
};
struct ConfigBuf
{
Config conf;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(256u, 1u, 1u);
static inline __attribute__((always_inline))
bool touch_mem(thread const Alloc& alloc, thread const uint& offset)
{
return true;
}
static inline __attribute__((always_inline))
uint read_mem(thread const Alloc& alloc, thread const uint& offset, device Memory& v_94, constant uint& v_94BufferSize)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return 0u;
}
uint v = v_94.memory[offset];
return v;
}
static inline __attribute__((always_inline))
AnnotatedTag Annotated_tag(thread const Alloc& a, thread const AnnotatedRef& ref, device Memory& v_94, constant uint& v_94BufferSize)
{
Alloc param = a;
uint param_1 = ref.offset >> uint(2);
uint tag_and_flags = read_mem(param, param_1, v_94, v_94BufferSize);
return AnnotatedTag{ tag_and_flags & 65535u, tag_and_flags >> uint(16) };
}
static inline __attribute__((always_inline))
DrawMonoid load_draw_monoid(thread const uint& element_ix, device Memory& v_94, constant uint& v_94BufferSize, const device ConfigBuf& v_202)
{
uint base = (v_202.conf.drawmonoid_alloc.offset >> uint(2)) + (2u * element_ix);
uint path_ix = v_94.memory[base];
uint clip_ix = v_94.memory[base + 1u];
return DrawMonoid{ path_ix, clip_ix };
}
static inline __attribute__((always_inline))
float4 load_clip_bbox(thread const uint& clip_ix, device Memory& v_94, constant uint& v_94BufferSize, const device ConfigBuf& v_202)
{
uint base = (v_202.conf.clip_bbox_alloc.offset >> uint(2)) + (4u * clip_ix);
float x0 = as_type<float>(v_94.memory[base]);
float y0 = as_type<float>(v_94.memory[base + 1u]);
float x1 = as_type<float>(v_94.memory[base + 2u]);
float y1 = as_type<float>(v_94.memory[base + 3u]);
float4 bbox = float4(x0, y0, x1, y1);
return bbox;
}
static inline __attribute__((always_inline))
float4 load_path_bbox(thread const uint& path_ix, device Memory& v_94, constant uint& v_94BufferSize, const device ConfigBuf& v_202)
{
uint base = (v_202.conf.bbox_alloc.offset >> uint(2)) + (6u * path_ix);
float bbox_l = float(v_94.memory[base]) - 32768.0;
float bbox_t = float(v_94.memory[base + 1u]) - 32768.0;
float bbox_r = float(v_94.memory[base + 2u]) - 32768.0;
float bbox_b = float(v_94.memory[base + 3u]) - 32768.0;
float4 bbox = float4(bbox_l, bbox_t, bbox_r, bbox_b);
return bbox;
}
static inline __attribute__((always_inline))
float4 bbox_intersect(thread const float4& a, thread const float4& b)
{
return float4(fast::max(a.xy, b.xy), fast::min(a.zw, b.zw));
}
static inline __attribute__((always_inline))
void store_path_bbox(thread const AnnotatedRef& ref, thread const float4& bbox, device Memory& v_94, constant uint& v_94BufferSize)
{
uint ix = ref.offset >> uint(2);
v_94.memory[ix + 1u] = as_type<uint>(bbox.x);
v_94.memory[ix + 2u] = as_type<uint>(bbox.y);
v_94.memory[ix + 3u] = as_type<uint>(bbox.z);
v_94.memory[ix + 4u] = as_type<uint>(bbox.w);
}
static inline __attribute__((always_inline))
Alloc new_alloc(thread const uint& offset, thread const uint& size, thread const bool& mem_ok)
{
Alloc a;
a.offset = offset;
return a;
}
static inline __attribute__((always_inline))
MallocResult malloc(thread const uint& size, device Memory& v_94, constant uint& v_94BufferSize)
{
uint _100 = atomic_fetch_add_explicit((device atomic_uint*)&v_94.mem_offset, size, memory_order_relaxed);
uint offset = _100;
MallocResult r;
r.failed = (offset + size) > uint(int((v_94BufferSize - 8) / 4) * 4);
uint param = offset;
uint param_1 = size;
bool param_2 = !r.failed;
r.alloc = new_alloc(param, param_1, param_2);
if (r.failed)
{
uint _129 = atomic_fetch_max_explicit((device atomic_uint*)&v_94.mem_error, 1u, memory_order_relaxed);
return r;
}
return r;
}
static inline __attribute__((always_inline))
void write_mem(thread const Alloc& alloc, thread const uint& offset, thread const uint& val, device Memory& v_94, constant uint& v_94BufferSize)
{
Alloc param = alloc;
uint param_1 = offset;
if (!touch_mem(param, param_1))
{
return;
}
v_94.memory[offset] = val;
}
static inline __attribute__((always_inline))
void BinInstance_write(thread const Alloc& a, thread const BinInstanceRef& ref, thread const BinInstance& s, device Memory& v_94, constant uint& v_94BufferSize)
{
uint ix = ref.offset >> uint(2);
Alloc param = a;
uint param_1 = ix + 0u;
uint param_2 = s.element_ix;
write_mem(param, param_1, param_2, v_94, v_94BufferSize);
}
kernel void main0(constant uint* spvBufferSizeConstants [[buffer(25)]], device Memory& v_94 [[buffer(0)]], const device ConfigBuf& v_202 [[buffer(1)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
threadgroup uint bitmaps[8][256];
threadgroup bool sh_alloc_failed;
threadgroup uint count[8][256];
threadgroup Alloc sh_chunk_alloc[256];
constant uint& v_94BufferSize = spvBufferSizeConstants[0];
uint my_n_elements = v_202.conf.n_elements;
uint my_partition = gl_WorkGroupID.x;
for (uint i = 0u; i < 8u; i++)
{
bitmaps[i][gl_LocalInvocationID.x] = 0u;
}
if (gl_LocalInvocationID.x == 0u)
{
sh_alloc_failed = false;
}
threadgroup_barrier(mem_flags::mem_threadgroup);
uint element_ix = (my_partition * 256u) + gl_LocalInvocationID.x;
AnnotatedRef ref = AnnotatedRef{ v_202.conf.anno_alloc.offset + (element_ix * 40u) };
uint tag = 0u;
if (element_ix < my_n_elements)
{
Alloc param;
param.offset = v_202.conf.anno_alloc.offset;
AnnotatedRef param_1 = ref;
tag = Annotated_tag(param, param_1, v_94, v_94BufferSize).tag;
}
int x0 = 0;
int y0 = 0;
int x1 = 0;
int y1 = 0;
switch (tag)
{
case 1u:
case 2u:
case 3u:
case 4u:
case 5u:
{
uint param_2 = element_ix;
DrawMonoid draw_monoid = load_draw_monoid(param_2, v_94, v_94BufferSize, v_202);
uint path_ix = draw_monoid.path_ix;
float4 clip_bbox = float4(-1000000000.0, -1000000000.0, 1000000000.0, 1000000000.0);
uint clip_ix = draw_monoid.clip_ix;
if (clip_ix > 0u)
{
uint param_3 = clip_ix - 1u;
clip_bbox = load_clip_bbox(param_3, v_94, v_94BufferSize, v_202);
}
uint param_4 = path_ix;
float4 path_bbox = load_path_bbox(param_4, v_94, v_94BufferSize, v_202);
float4 param_5 = path_bbox;
float4 param_6 = clip_bbox;
float4 bbox = bbox_intersect(param_5, param_6);
float4 _473 = bbox;
float4 _475 = bbox;
float2 _477 = fast::max(_473.xy, _475.zw);
bbox.z = _477.x;
bbox.w = _477.y;
AnnotatedRef param_7 = ref;
float4 param_8 = bbox;
store_path_bbox(param_7, param_8, v_94, v_94BufferSize);
x0 = int(floor(bbox.x * 0.00390625));
y0 = int(floor(bbox.y * 0.00390625));
x1 = int(ceil(bbox.z * 0.00390625));
y1 = int(ceil(bbox.w * 0.00390625));
break;
}
}
uint width_in_bins = ((v_202.conf.width_in_tiles + 16u) - 1u) / 16u;
uint height_in_bins = ((v_202.conf.height_in_tiles + 16u) - 1u) / 16u;
x0 = clamp(x0, 0, int(width_in_bins));
x1 = clamp(x1, x0, int(width_in_bins));
y0 = clamp(y0, 0, int(height_in_bins));
y1 = clamp(y1, y0, int(height_in_bins));
if (x0 == x1)
{
y1 = y0;
}
int x = x0;
int y = y0;
uint my_slice = gl_LocalInvocationID.x / 32u;
uint my_mask = 1u << (gl_LocalInvocationID.x & 31u);
while (y < y1)
{
uint _581 = atomic_fetch_or_explicit((threadgroup atomic_uint*)&bitmaps[my_slice][(uint(y) * width_in_bins) + uint(x)], my_mask, memory_order_relaxed);
x++;
if (x == x1)
{
x = x0;
y++;
}
}
threadgroup_barrier(mem_flags::mem_threadgroup);
uint element_count = 0u;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
element_count += uint(int(popcount(bitmaps[i_1][gl_LocalInvocationID.x])));
count[i_1][gl_LocalInvocationID.x] = element_count;
}
uint param_9 = 0u;
uint param_10 = 0u;
bool param_11 = true;
Alloc chunk_alloc = new_alloc(param_9, param_10, param_11);
if (element_count != 0u)
{
uint param_12 = element_count * 4u;
MallocResult _631 = malloc(param_12, v_94, v_94BufferSize);
MallocResult chunk = _631;
chunk_alloc = chunk.alloc;
sh_chunk_alloc[gl_LocalInvocationID.x] = chunk_alloc;
if (chunk.failed)
{
sh_alloc_failed = true;
}
}
uint out_ix = (v_202.conf.bin_alloc.offset >> uint(2)) + (((my_partition * 256u) + gl_LocalInvocationID.x) * 2u);
Alloc param_13;
param_13.offset = v_202.conf.bin_alloc.offset;
uint param_14 = out_ix;
uint param_15 = element_count;
write_mem(param_13, param_14, param_15, v_94, v_94BufferSize);
Alloc param_16;
param_16.offset = v_202.conf.bin_alloc.offset;
uint param_17 = out_ix + 1u;
uint param_18 = chunk_alloc.offset;
write_mem(param_16, param_17, param_18, v_94, v_94BufferSize);
threadgroup_barrier(mem_flags::mem_threadgroup);
bool _687;
if (!sh_alloc_failed)
{
_687 = v_94.mem_error != 0u;
}
else
{
_687 = sh_alloc_failed;
}
if (_687)
{
return;
}
x = x0;
y = y0;
while (y < y1)
{
uint bin_ix = (uint(y) * width_in_bins) + uint(x);
uint out_mask = bitmaps[my_slice][bin_ix];
if ((out_mask & my_mask) != 0u)
{
uint idx = uint(int(popcount(out_mask & (my_mask - 1u))));
if (my_slice > 0u)
{
idx += count[my_slice - 1u][bin_ix];
}
Alloc out_alloc = sh_chunk_alloc[bin_ix];
uint out_offset = out_alloc.offset + (idx * 4u);
Alloc param_19 = out_alloc;
BinInstanceRef param_20 = BinInstanceRef{ out_offset };
BinInstance param_21 = BinInstance{ element_ix };
BinInstance_write(param_19, param_20, param_21, v_94, v_94BufferSize);
}
x++;
if (x == x1)
{
x = x0;
y++;
}
}
}