..
annotated.h
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
backdrop.comp
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
backdrop.spv
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
binning.comp
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
binning.spv
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
bins.h
all: add optional memory checks
2021-02-15 16:07:45 +01:00
build.ninja
piet-gpu-types: remove unused scene elements
2020-09-27 18:57:53 +02:00
coarse.comp
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
coarse.spv
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
elements.comp
use tag flags for fill vs stroke modes in scene elements
2021-03-19 12:50:12 +01:00
elements.spv
use tag flags for fill vs stroke modes in scene elements
2021-03-19 12:50:12 +01:00
kernel4.comp
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
kernel4.spv
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
mem.h
all: add optional memory checks
2021-02-15 16:07:45 +01:00
path_coarse.comp
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
path_coarse.spv
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
pathseg.h
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
ptcl.h
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
scene.h
use tag flags for fill vs stroke modes in scene elements
2021-03-19 12:50:12 +01:00
setup.h
use tag flags for fill vs stroke modes in scene elements
2021-03-19 12:50:12 +01:00
state.h
ensure consistent path segment transformation
2021-03-19 12:45:23 +01:00
tile.h
ensure consistent path segment transformation
2021-03-19 12:45:23 +01:00
tile_alloc.comp
add support for element flags to shaders
2021-03-19 12:50:12 +01:00
tile_alloc.spv
add support for element flags to shaders
2021-03-19 12:50:12 +01:00