vello/piet-gpu/shader/pathseg.h
Elias Naur a5b6bda941 add support for element flags to shaders
Commit 9afa9b86b6 added Rust support for
encoding flags into elements. This change adds support to shaders by
introducing variant tag structs:

struct VariantTag {
    uint tag;
    uint flags;
}

and returning them from Variant_tag functions.

It also adds a flags argument to write functions for enum variants that
include TagFlags.

No functionality changes.

Updates #70

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2021-03-19 12:50:12 +01:00

166 lines
5 KiB
C

// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// Code auto-generated by piet-gpu-derive
struct PathFillCubicRef {
uint offset;
};
struct PathStrokeCubicRef {
uint offset;
};
struct PathSegRef {
uint offset;
};
struct PathFillCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
uint trans_ix;
};
#define PathFillCubic_size 40
PathFillCubicRef PathFillCubic_index(PathFillCubicRef ref, uint index) {
return PathFillCubicRef(ref.offset + index * PathFillCubic_size);
}
struct PathStrokeCubic {
vec2 p0;
vec2 p1;
vec2 p2;
vec2 p3;
uint path_ix;
uint trans_ix;
vec2 stroke;
};
#define PathStrokeCubic_size 48
PathStrokeCubicRef PathStrokeCubic_index(PathStrokeCubicRef ref, uint index) {
return PathStrokeCubicRef(ref.offset + index * PathStrokeCubic_size);
}
#define PathSeg_Nop 0
#define PathSeg_FillCubic 1
#define PathSeg_StrokeCubic 2
#define PathSeg_size 52
PathSegRef PathSeg_index(PathSegRef ref, uint index) {
return PathSegRef(ref.offset + index * PathSeg_size);
}
struct PathSegTag {
uint tag;
uint flags;
};
PathFillCubic PathFillCubic_read(Alloc a, PathFillCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
uint raw6 = read_mem(a, ix + 6);
uint raw7 = read_mem(a, ix + 7);
uint raw8 = read_mem(a, ix + 8);
uint raw9 = read_mem(a, ix + 9);
PathFillCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
s.trans_ix = raw9;
return s;
}
void PathFillCubic_write(Alloc a, PathFillCubicRef ref, PathFillCubic s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
write_mem(a, ix + 8, s.path_ix);
write_mem(a, ix + 9, s.trans_ix);
}
PathStrokeCubic PathStrokeCubic_read(Alloc a, PathStrokeCubicRef ref) {
uint ix = ref.offset >> 2;
uint raw0 = read_mem(a, ix + 0);
uint raw1 = read_mem(a, ix + 1);
uint raw2 = read_mem(a, ix + 2);
uint raw3 = read_mem(a, ix + 3);
uint raw4 = read_mem(a, ix + 4);
uint raw5 = read_mem(a, ix + 5);
uint raw6 = read_mem(a, ix + 6);
uint raw7 = read_mem(a, ix + 7);
uint raw8 = read_mem(a, ix + 8);
uint raw9 = read_mem(a, ix + 9);
uint raw10 = read_mem(a, ix + 10);
uint raw11 = read_mem(a, ix + 11);
PathStrokeCubic s;
s.p0 = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));
s.p1 = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));
s.p2 = vec2(uintBitsToFloat(raw4), uintBitsToFloat(raw5));
s.p3 = vec2(uintBitsToFloat(raw6), uintBitsToFloat(raw7));
s.path_ix = raw8;
s.trans_ix = raw9;
s.stroke = vec2(uintBitsToFloat(raw10), uintBitsToFloat(raw11));
return s;
}
void PathStrokeCubic_write(Alloc a, PathStrokeCubicRef ref, PathStrokeCubic s) {
uint ix = ref.offset >> 2;
write_mem(a, ix + 0, floatBitsToUint(s.p0.x));
write_mem(a, ix + 1, floatBitsToUint(s.p0.y));
write_mem(a, ix + 2, floatBitsToUint(s.p1.x));
write_mem(a, ix + 3, floatBitsToUint(s.p1.y));
write_mem(a, ix + 4, floatBitsToUint(s.p2.x));
write_mem(a, ix + 5, floatBitsToUint(s.p2.y));
write_mem(a, ix + 6, floatBitsToUint(s.p3.x));
write_mem(a, ix + 7, floatBitsToUint(s.p3.y));
write_mem(a, ix + 8, s.path_ix);
write_mem(a, ix + 9, s.trans_ix);
write_mem(a, ix + 10, floatBitsToUint(s.stroke.x));
write_mem(a, ix + 11, floatBitsToUint(s.stroke.y));
}
PathSegTag PathSeg_tag(Alloc a, PathSegRef ref) {
uint tag_and_flags = read_mem(a, ref.offset >> 2);
return PathSegTag(tag_and_flags & 0xffff, tag_and_flags >> 16);
}
PathFillCubic PathSeg_FillCubic_read(Alloc a, PathSegRef ref) {
return PathFillCubic_read(a, PathFillCubicRef(ref.offset + 4));
}
PathStrokeCubic PathSeg_StrokeCubic_read(Alloc a, PathSegRef ref) {
return PathStrokeCubic_read(a, PathStrokeCubicRef(ref.offset + 4));
}
void PathSeg_Nop_write(Alloc a, PathSegRef ref) {
write_mem(a, ref.offset >> 2, PathSeg_Nop);
}
void PathSeg_FillCubic_write(Alloc a, PathSegRef ref, PathFillCubic s) {
write_mem(a, ref.offset >> 2, PathSeg_FillCubic);
PathFillCubic_write(a, PathFillCubicRef(ref.offset + 4), s);
}
void PathSeg_StrokeCubic_write(Alloc a, PathSegRef ref, PathStrokeCubic s) {
write_mem(a, ref.offset >> 2, PathSeg_StrokeCubic);
PathStrokeCubic_write(a, PathStrokeCubicRef(ref.offset + 4), s);
}